Thoughtful development, Turn 1

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Moderator: Oberlus

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defaultuser
Juggernaut
Posts: 854
Joined: Wed Aug 26, 2015 6:15 pm

Re: Thoughtful development, Turn 1

#46 Post by defaultuser »

Uriuk wrote: Thu Jan 09, 2020 5:59 am
defaultuser wrote: Thu Jan 09, 2020 1:40 amand got the same map (at least so far)
You will have different location of nests, and different space monster's locations.
It's better to use Turn 1 savefile then.
If you have it and can post, I will try.

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Oberlus
Cosmic Dragon
Posts: 5714
Joined: Mon Apr 10, 2017 4:25 pm

Re: Thoughtful development, Turn 1

#47 Post by Oberlus »

Uriuk wrote: Thu Jan 09, 2020 5:08 am For now I wanted to dig into source codes, to see how that "Debug Dump" command was implemented, to create one more similar command to build galaxy approximation.
I smell developer here :D

Uriuk
Pupating Mass
Posts: 99
Joined: Wed Jan 01, 2020 9:06 am

Re: Thoughtful development, Turn 1

#48 Post by Uriuk »

The save file in the attachment.

$ zip turn1.zip 'Thoughtful development, Turn 1.sav'
adding: Thoughtful development, Turn 1.sav (deflated 28%)
$ file turn1.zip
turn1.zip: Zip archive data, at least v2.0 to extract
Attachments
turn1.zip
(267.49 KiB) Downloaded 110 times

defaultuser
Juggernaut
Posts: 854
Joined: Wed Aug 26, 2015 6:15 pm

Re: Thoughtful development, Turn 1

#49 Post by defaultuser »

That's not working for me, I get an error: Cannot generate game with no active players.

I'm not sure what that is and I don't want to distract you from the game.

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