Sixth game on the multiplayer slow game server (0.4.9)

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Magnate
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Re: Sixth game on the multiplayer slow game server

#76 Post by Magnate » Sun Nov 17, 2019 12:13 pm

Oberlus wrote:
Fri Nov 15, 2019 4:36 pm
I hope you will show us at least some of the fighting spirit that the previous losers had :twisted:
Indeed. I will do my best.

Magnate
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Re: Sixth game on the multiplayer slow game server

#77 Post by Magnate » Sun Nov 17, 2019 12:15 pm

Ophiuchus wrote:
Fri Nov 15, 2019 8:35 pm
Sneak past them using the flux hull line.
Now this is an option I was not aware of. Is this different from stealth, or can it be done with any stealthy ships? What is the detection strength (not range) of a sentry? Or a maintenance ship?

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Oberlus
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Re: Sixth game on the multiplayer slow game server

#78 Post by Oberlus » Sun Nov 17, 2019 12:58 pm

Magnate wrote:
Sun Nov 17, 2019 12:15 pm
Now this is an option I was not aware of. Is this different from stealth, or can it be done with any stealthy ships? What is the detection strength (not range) of a sentry? Or a maintenance ship?
Monster detection strength is equal to detection range, I've been told.
The flux bubble has some base stealth that increases when stationary and with stealth texh upgrades but decreases on the turns it's been traveling. Good to sneak past enemies if the starlane can be travelled in one turn, stopping on ant system before trying to sneak out.

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swaq
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Re: Sixth game on the multiplayer slow game server

#79 Post by swaq » Sun Nov 17, 2019 7:31 pm

Turn 15

We distracted the pesky blockade by throwing rocks and were able to sneak some ships past. Hopefully our intel is accurate and these ones aren't destroyed immediately as well. Intercepted communications are implying that some alliances have been formed. We may be forced to enter into one eventually to guarantee our survival.

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swaq
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Re: Sixth game on the multiplayer slow game server

#80 Post by swaq » Mon Nov 18, 2019 9:07 pm

Turn 20

We made a friend! It seems the proper galaxy etiquette is to announce your alliances across all unencrypted channels. Strange custom, to be sure. Operation Obliterate Precusor Pest is going slow but smoothly. Unfortunately after that one is down there are more waiting...

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Re: Sixth game on the multiplayer slow game server

#81 Post by o01eg » Tue Nov 19, 2019 8:36 pm

Server was updated to 2019-11-17.58f0b8e weekly test build.
Gentoo Linux x64, gcc-9.2, boost-1.71.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-12-03.c0eb3bb.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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swaq
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Re: Sixth game on the multiplayer slow game server

#82 Post by swaq » Wed Nov 20, 2019 4:01 am

Turn 25

One pest down, colonization can commence. Information exchange with our new ally has revealed the outer reaches of several distinct governments. I am sure they will be happy to meet us.

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Re: Sixth game on the multiplayer slow game server

#83 Post by Oberlus » Wed Nov 20, 2019 6:55 am

swaq wrote:
Wed Nov 20, 2019 4:01 am
I am sure they will be happy to meet us.
Let's throw a party

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swaq
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Re: Sixth game on the multiplayer slow game server

#84 Post by swaq » Thu Nov 21, 2019 4:22 pm

Turn 30

A second pest has been vanquished. Colonization efforts are going well but we've been working way too hard. Although the the mandatory 100 hour work week rule has been lifted it seems many can't adjust to having free time again and are continuing to work themselves to death.

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Re: Sixth game on the multiplayer slow game server

#85 Post by Oberlus » Thu Nov 21, 2019 5:03 pm

swaq wrote:
Thu Nov 21, 2019 4:22 pm
Turn 30

A second pest has been vanquished. Colonization efforts are going well but we've been working way too hard. Although the the mandatory 100 hour work week rule has been lifted it seems many can't adjust to having free time again and are continuing to work themselves to death.
:roll: :lol: :twisted:

Magnate
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Re: Sixth game on the multiplayer slow game server

#86 Post by Magnate » Sat Nov 23, 2019 6:55 pm

swaq wrote:
Thu Nov 21, 2019 4:22 pm
Turn 30

A second pest has been vanquished. Colonization efforts are going well but we've been working way too hard. Although the the mandatory 100 hour work week rule has been lifted it seems many can't adjust to having free time again and are continuing to work themselves to death.
You've moved to the UK?

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Re: Sixth game on the multiplayer slow game server

#87 Post by swaq » Sun Nov 24, 2019 12:44 am

Turn 35

Our colonists are thriving, but our homeworld is doomed. Perhaps we should have relaxed our immigration laws sooner...

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Re: Sixth game on the multiplayer slow game server

#88 Post by AndrewW » Sun Nov 24, 2019 3:55 am

swaq wrote:
Sun Nov 24, 2019 12:44 am
Turn 35

Our colonists are thriving, but our homeworld is doomed. Perhaps we should have relaxed our immigration laws sooner...
You should have built a bigger border wall.

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swaq
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Re: Sixth game on the multiplayer slow game server

#89 Post by swaq » Sun Nov 24, 2019 4:29 pm

AndrewW wrote:
Sun Nov 24, 2019 3:55 am
swaq wrote:
Sun Nov 24, 2019 12:44 am
Turn 35

Our colonists are thriving, but our homeworld is doomed. Perhaps we should have relaxed our immigration laws sooner...
You should have built a bigger border wall.
Yeah, I probably could have got The Silent One to pay for it! :lol:

Well, too late now:
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Re: Sixth game on the multiplayer slow game server

#90 Post by The Silent One » Sun Nov 24, 2019 5:09 pm

swaq wrote:
Sun Nov 24, 2019 4:29 pm
Yeah, I probably could have got The Silent One to pay for it! :lol:
No way, but I love your hair style and how you strongly keep to your version of reality :D
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

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