Sixth game on the multiplayer slow game server (0.4.9)

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alleryn
Space Dragon
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Re: Sixth game on the multiplayer slow game server

#46 Post by alleryn »

Oberlus wrote: Tue Nov 12, 2019 11:45 am
o01eg wrote: Tue Nov 12, 2019 11:18 am Maybe I should reduce production cost as well so industry-preferred species won't be in disadvantage.
Hmm! Probably. What about production cost set to 0.8 (from default 1.0) and tech to 1.0? Ratio 0.8/1.0=0.8, a bit less advantage to research than in the fifth game (1.0/1.2=0.833, lower is better for production since these are cost factors).
The fifth game had 60% default values for both industry and research. (Industry factor 0.6, Research factor 1.2 -- default values are 1.0 and 2.0).

I would prefer keeping the ratio consistent, unless we are specifically trying to test that.

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Oberlus
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Re: Sixth game on the multiplayer slow game server

#47 Post by Oberlus »

alleryn wrote: Tue Nov 12, 2019 2:50 pmThe fifth game had 60% default values for both industry and research. (Industry factor 0.6, Research factor 1.2 -- default values are 1.0 and 2.0).

I would prefer keeping the ratio consistent, unless we are specifically trying to test that.
Ah. Then 0.5 and 1.0.

/Edit: tic tac tic tac/

o01eg
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Re: Sixth game on the multiplayer slow game server

#48 Post by o01eg »

Oberlus wrote: Tue Nov 12, 2019 2:57 pm
alleryn wrote: Tue Nov 12, 2019 2:50 pmThe fifth game had 60% default values for both industry and research. (Industry factor 0.6, Research factor 1.2 -- default values are 1.0 and 2.0).

I would prefer keeping the ratio consistent, unless we are specifically trying to test that.
Ah. Then 0.5 and 1.0.

/Edit: tic tac tic tac/
Test game started. I've remain count of systems per player, and reduced production cost.

Please test at least you can login.

Use latest 2019-11-12.9f541b0 weekly test build
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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swaq
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Re: Sixth game on the multiplayer slow game server

#49 Post by swaq »

Appears to be working fine for me.

JonCST
Space Kraken
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Re: Sixth game on the multiplayer slow game server

#50 Post by JonCST »

To confirm what some of you have seen in-game, i was able to log on and enter orders.

Sorry 'bout your corvettes, o01eg.

Thanks for your kindness, swaq.

j

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swaq
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Re: Sixth game on the multiplayer slow game server

#51 Post by swaq »

JonCST wrote: Wed Nov 13, 2019 4:18 pm Thanks for your kindness, swaq.
Am I not merciful? :wink:

o01eg
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Re: Sixth game on the multiplayer slow game server

#52 Post by o01eg »

New game is started!
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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swaq
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Re: Sixth game on the multiplayer slow game server

#53 Post by swaq »

Awesome! Looking forward to a new start.

Are we going to have any friendly rules about comsats this time or just go crazy within the limits of the game again?

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L29Ah
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Re: Sixth game on the multiplayer slow game server

#54 Post by L29Ah »

Don't be slow and please make your turns in ten minutes or i'll be pissed!
Team S.M.A.C.: play multiplayer with us!

o01eg
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Re: Sixth game on the multiplayer slow game server

#55 Post by o01eg »

L29Ah wrote: Wed Nov 13, 2019 4:47 pm Don't be slow and please make your turns in ten minutes or i'll be pissed!
It's a game for slow ones :)
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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Oberlus
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Re: Sixth game on the multiplayer slow game server

#56 Post by Oberlus »

o01eg wrote: Wed Nov 13, 2019 4:28 pm New game is started!
I'm running to my PC.

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swaq
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Re: Sixth game on the multiplayer slow game server

#57 Post by swaq »

Oberlus wrote: Wed Nov 13, 2019 4:57 pm
o01eg wrote: Wed Nov 13, 2019 4:28 pm New game is started!
I'm running to my PC
Congrats on beating xenophobia!

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Oberlus
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Re: Sixth game on the multiplayer slow game server

#58 Post by Oberlus »

swaq wrote: Wed Nov 13, 2019 5:08 pmCongrats on beating xenophobia!
Thanks! I'm pleased. I'll be glad to join a friendly alliance of two to gently but mercilessly obliterate the rest.

/Edit: DAKKA DAKKA/

Magnate
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Re: Sixth game on the multiplayer slow game server

#59 Post by Magnate »

swaq wrote: Wed Nov 13, 2019 4:44 pm Awesome! Looking forward to a new start.

Are we going to have any friendly rules about comsats this time or just go crazy within the limits of the game again?
Did we include the pullreq that makes them take 4 turns not 3, and cost twice as much? That should sort it out.

o01eg
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Re: Sixth game on the multiplayer slow game server

#60 Post by o01eg »

Magnate wrote: Wed Nov 13, 2019 6:31 pm
swaq wrote: Wed Nov 13, 2019 4:44 pm Awesome! Looking forward to a new start.

Are we going to have any friendly rules about comsats this time or just go crazy within the limits of the game again?
Did we include the pullreq that makes them take 4 turns not 3, and cost twice as much? That should sort it out.
Do you mean this PR? https://github.com/freeorion/freeorion/pull/2628
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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