Sixth game on the multiplayer slow game server (0.4.9)

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The Silent One
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#226 Post by The Silent One »

Oberlus wrote: Fri Dec 20, 2019 5:39 pmWould you like another week of playing after that or should we consider concede now (so we start seventh game with the new PRs next week)?
I don't mind continuing the game.
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#227 Post by Oberlus »

Ouch, swaq has banished into alleryn(Magnate)'s empire. Now we won't have nice turn updates.
That's on you, TSO.
Next week I'll punish your rude behaviour.

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#228 Post by swaq »

Oberlus wrote: Sat Dec 21, 2019 11:27 am Now we won't have nice turn updates.
Turn 125

After losing our homeworld to the evil crystalline plague we decided to relinquish control of our remaining planets to the friendly magma-dwellers (not to be confused with the treacherous, spontaneously combusting empire of the same species). We hope they will be able to use our meager remaining resources to exact revenge on the invaders. Though it is probably just a matter of time before the entire galaxy is consumed by a second plague sweeping in from the east.

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#229 Post by swaq »

Oberlus wrote: Sat Dec 21, 2019 11:27 am Ouch, swaq has banished into alleryn(Magnate)'s empire.
I am curious how this displayed in game for the remaining players. Did it just say that I was defeated the same as if my planets were conquered?

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#230 Post by Oberlus »

swaq wrote: Sat Dec 21, 2019 3:32 pmI am curious how this displayed in game for the remaining players. Did it just say that I was defeated the same as if my planets were conquered?
Yes. Something like swaq empire has been defeated.

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#231 Post by The Silent One »

Unfortunately, I'm currently unable to accessthe game from my holiday location. :(


Edit: strangely, it does work now.
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#232 Post by o01eg »

The Silent One wrote: Sun Dec 22, 2019 7:12 pm Unfortunately, I'm currently unable to accessthe game from my holiday location. :(


Edit: strangely, it does work now.
I was restarting server to extend turn timeout.
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#233 Post by Oberlus »

Turn 129

The Weed are hellbent on killing as many enemies as possible, 'till the last photosynthesis. Last time it's been the turn of a huge fleet of the infamous Southwestern Plague that attacked Maalor beta. Many glorious weed warriors died in the battle, but far more vermin were exterminated.
The presence of an enormous fleet with nearly four hundred bombers sent by the Southeastern Plague seems to point out the prompt defeat of the remaining Weedfleet at Maalor beta, while the new reinforcements at Hadar alpha won't be match for the joined forces of the Plagues. The Weed will fall in darkness but not before bringing light to uncountable infidels!

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#234 Post by Oberlus »

Addendum

The Weed has been told that the Southwestern Plague has got a bloody nose also at the Umpteenth Big Battle of Capella, and are now retreating with the tail between the legs, and that the loss of the big Vermin Armada at Maalor beta will take its toll on the Plague's ability to control space against the Rising Alleryn (Magnate)'s Empire. The Weed are singing.

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#235 Post by o01eg »

The server updated to 2019-12-24.fed9060 version.
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#236 Post by Magnate »

So the Umpteen-and-oneth Battle of Capella has finally resulted in the long-delayed victory for the evil purple Chato. With the evil pink Chato similarly spreading like a cancer across the eastern half of the galaxy, I think it's time to declare a Chato victory. I'm not quite sure how this works because theoretically one of the three winners ought to get eliminated but if they refuse to attack each other (as they have done for the past 50 turns or so) I don't see how that's enforceable!

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#237 Post by The Silent One »

Magnate wrote: Fri Dec 27, 2019 4:00 pm So the Umpteen-and-oneth Battle of Capella has finally resulted in the long-delayed victory for the evil purple Chato.
Evil? Just that you eliminate everything that's not a crystal doesn't mean you're a bad guy, no?
The Battle of Verdun, pardon, Capella, was totally a nail-biter, but it also kinda proved that comsats can be countered with fighters.
If the weed guys do indeed intend to capitulate, GG and thank you for an exciting game!
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#238 Post by Oberlus »

The Silent One wrote: Fri Dec 27, 2019 8:23 pmIf the weed guys do indeed intend to capitulate, GG and thank you for an exciting game!
I can still have fun from current game, but I'm sure it's lost for me. And I'm also interested on starting a new game, although it will be sad that you won't be there.

BTW, have everyone in the list of the seventh game confirmed that they will be there. If we are not going to be 7 players but 6 (or 4) we could do a fixed-team game.

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#239 Post by Magnate »

Hang on, TSO is not playing the next game?? What'd I miss?

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#240 Post by The Silent One »

Magnate wrote: Fri Dec 27, 2019 11:21 pm Hang on, TSO is not playing the next game?? What'd I miss?
I'll take a break from playing to finish some development projects.
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