Combat targeting - summary

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defaultuser
Vacuum Dragon
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Re: Combat targeting - summary

#16 Post by defaultuser » Sun Nov 03, 2019 10:41 pm

Magnate wrote:
Sun Nov 03, 2019 7:59 am
defaultuser wrote:
Sun Nov 03, 2019 3:26 am
Ophiuchus wrote:
Sat Nov 02, 2019 9:01 pm
For comsats i think we will double the base hull cost and maybe up the turns to four in order to see how useful those are.
This would have knock-on effect for other ships made with the Colony Base hull, like Outpost Base and Troop Drop.
Given the cost of colony/outpost bases, doubling from 3PP to 6PP is almost negligible. Troops drops will get noticeably more expensive, but I don't think that's a bad thing.
I wasn't as worried about cost as turns.

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