Fifth game of the multiplayer slow game server

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The Silent One
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Re: Fifth game of the multiplayer slow game server

#196 Post by The Silent One »

Oberlus wrote: Fri Nov 01, 2019 3:03 pm
The Silent One wrote: Fri Nov 01, 2019 12:39 pm@Oberlus: wanna play my schneaky robot plantz?
Sure!
Then go ahead and give'm hell! :twisted:
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

Magnate
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Re: Fifth game of the multiplayer slow game server

#197 Post by Magnate »

Sorry I have only just caught up. Happy to deputise but all the better if Oberlus is on it.

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Oberlus
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Re: Fifth game of the multiplayer slow game server

#198 Post by Oberlus »

The Silent One wrote: Fri Nov 01, 2019 3:07 pm Then go ahead and give'm hell! :twisted:
Waiting for o01eg to confirm delegation? Should I connect right away?

Edit: Tried to connect. Could get to the lobby and select TSO. Then I was kicked out of the game (not accepting players because a game is being played).

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Re: Fifth game of the multiplayer slow game server

#199 Post by Magnate »

Ok that means the delegation isn't set up yet

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Re: Fifth game of the multiplayer slow game server

#200 Post by Magnate »

Oberlus wrote: Mon Oct 28, 2019 10:41 pm
The Silent One wrote: Mon Oct 28, 2019 8:28 pm
Magnate wrote: Mon Oct 28, 2019 7:40 pmWe should probably start a separate forum thread on targeting priority rules and how to implement them.
Very much agree with this. Also we should adress that fighters don't soak up several shots.
There are some threads on targetting and the such:
viewtopic.php?f=6&t=11048
viewtopic.php?f=6&t=10854#p91265
viewtopic.php?f=6&t=11352
The first one of these is the more focused on targetting and its implementation. I could move the relevant posts to one of those threads but don't really fit in well. If you want to open a new one and expand the discussion I can move the posts there.
Thank you - I'm now deep into reading these, and I see that the thinking is way ahead of the current gameplay. Any of the targeting/precision ideas discussed would obviate the comsat spam strategy, so I think we can all be happy about that. My own preferences I'll put on the most recent of those threads rather than here.

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Re: Fifth game of the multiplayer slow game server

#201 Post by Oberlus »

o01eg wrote: Thu Oct 31, 2019 3:37 pm
Hey, o01eg, not sure if you read me before (didn't quote you). Should I do anything in particular to get access to the game as TSO's delegate?

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Re: Fifth game of the multiplayer slow game server

#202 Post by o01eg »

Oberlus wrote: Sat Nov 02, 2019 7:47 pm
o01eg wrote: Thu Oct 31, 2019 3:37 pm
Hey, o01eg, not sure if you read me before (didn't quote you). Should I do anything in particular to get access to the game as TSO's delegate?
No, I lost my access to the host even with mobile ISP so I can do nothing now, until it will be fixed. I've contacted with the hosting and waiting their answer.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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Re: Fifth game of the multiplayer slow game server

#203 Post by Magnate »

Just to say I have another EU jaunt tomorrow, to Paris on Wed. So I will be offline from tomorrow morning until late Wed evening - assuming we have a server restart, grateful for a deadline longer than 48h

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Re: Fifth game of the multiplayer slow game server

#204 Post by Oberlus »

o01eg wrote: Sun Nov 03, 2019 6:59 amI lost my access to the host even with mobile ISP so I can do nothing now, until it will be fixed. I've contacted with the hosting and waiting their answer.
Still waiting? :(

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Re: Fifth game of the multiplayer slow game server

#205 Post by o01eg »

Oberlus wrote: Tue Nov 05, 2019 6:51 am
o01eg wrote: Sun Nov 03, 2019 6:59 amI lost my access to the host even with mobile ISP so I can do nothing now, until it will be fixed. I've contacted with the hosting and waiting their answer.
Still waiting? :(
Yes, I've asked again now and I'm still waiting. Good thing is IPv6 is working without issues.

Also I suppose broken route is enabled for other player so I ask you to try if you still have an access to the freeorion server.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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swaq
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Re: Fifth game of the multiplayer slow game server

#206 Post by swaq »

I am still able to log in to the server.

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Re: Fifth game of the multiplayer slow game server

#207 Post by o01eg »

Updated server to 2019-11-03.0d4f025 weekly test build.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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Re: Fifth game of the multiplayer slow game server

#208 Post by o01eg »

Good news. Hosting provider will try to change IP address to resolve this issue.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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Re: Fifth game of the multiplayer slow game server

#209 Post by o01eg »

Server is accessible!
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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Re: Fifth game of the multiplayer slow game server

#210 Post by Oberlus »

o01eg wrote: Wed Nov 06, 2019 5:12 pmServer is accessible!
GREAT!
I assume I'm not needed anymore as delegate of TSO.
So you guys, do me a favour and kill each other ASAP, I want to join next game :twisted:

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