Multiplayer slow game server

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Oberlus
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Re: Multiplayer slow game server

#481 Post by Oberlus »

Bullies :twisted:

AndrewW
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Re: Multiplayer slow game server

#482 Post by AndrewW »

Oberlus wrote: Wed Oct 02, 2019 11:25 am Bullies :twisted:
So put them in their place.

o01eg
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Re: Multiplayer slow game server

#483 Post by o01eg »

The game is started! :mrgreen:
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The Silent One
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Re: Multiplayer slow game server

#484 Post by The Silent One »

Oberlus wrote: Wed Oct 02, 2019 11:25 am Bullies :twisted:
Hey, it's really hard to be a megalomaniac, totally evil robot! Some empathy please!
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

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alleryn
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Re: Multiplayer slow game server

#485 Post by alleryn »

@JonCST @swaq what is your preferred method of communication (if needed) ?

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swaq
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Re: Multiplayer slow game server

#486 Post by swaq »

Private message on the forum or XMPP are probably best for me.

o01eg
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Re: Multiplayer slow game server

#487 Post by o01eg »

The server was updated to the latest weekly test build 2019-10-08.cbfdc5f. Please update your clients as well.
Gentoo Linux x64, gcc-9.3, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
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JonCST
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Re: Multiplayer slow game server

#488 Post by JonCST »

Just for the record, i'm in favor of not having specials/monsters in multi-player games.

There are over 1600 hit points of guardian ships between my position and my closest ally, one ship of which has death rays. Makes it really tough for us to work together in the early phases, never mind about not being able to expand.

IMHO, specials and etc. are to make the solo game more interesting. The random effects at best distracting and at worst unbalancing in multi-player games, where i believe the focus should be on the players abilities.

Jon

o01eg
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Re: Multiplayer slow game server

#489 Post by o01eg »

JonCST wrote: Wed Oct 09, 2019 1:11 pm Just for the record, i'm in favor of not having specials/monsters in multi-player games.

There are over 1600 hit points of guardian ships between my position and my closest ally, one ship of which has death rays. Makes it really tough for us to work together in the early phases, never mind about not being able to expand.

IMHO, specials and etc. are to make the solo game more interesting. The random effects at best distracting and at worst unbalancing in multi-player games, where i believe the focus should be on the players abilities.

Jon
There are galaxy setup options those could be altered.
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Oberlus
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Re: Multiplayer slow game server

#490 Post by Oberlus »

For next game, I'll be fine with "Monsters: none", "Monsters: low", or whatever you like. Same for any other parameter.
Anyone willing to make it a "Natives: none, Monsters: none" game?

JonCST
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Re: Multiplayer slow game server

#491 Post by JonCST »

Oberlus wrote: Thu Oct 10, 2019 11:45 am Anyone willing to make it a "Natives: none, Monsters: none" game?
That would be my preferred setting. That way when i am ground into paste, i know it's because my opponents are skilled, not because rolls of dice gave them advantages.

J.

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Oberlus
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Re: Multiplayer slow game server

#492 Post by Oberlus »

JonCST wrote: Thu Oct 10, 2019 12:32 pmThat way when i am ground into paste, i know it's because my opponents are skilled, not because rolls of dice gave them advantages.
Maybe.
One can start with a multi-planet system with GG and asteroids, or have several good/adeq. planets nearby, or have better choke points to protect the empire, etc.

Edit: also, specials: none?

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Re: Multiplayer slow game server

#493 Post by Ophiuchus »

How about everybody play humans for a level playing field :mrgreen:
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Look, ma... four combat bouts!

JonCST
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Re: Multiplayer slow game server

#494 Post by JonCST »

Ophiuchus wrote: Fri Oct 11, 2019 9:12 am How about everybody play humans for a level playing field :mrgreen:
I cold live with every player same species. Would be a very different game with everybody all playing Sly.

o01eg
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Re: Multiplayer slow game server

#495 Post by o01eg »

Server updated to the latest weekly test build 2019-10-13.49f7896.
Gentoo Linux x64, gcc-9.3, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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