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Re: Up-to-date Test Snap
Posted: Wed Jul 03, 2019 3:38 pm
by Ophiuchus
Released current weekly build:
freeorion_2019-06-29.5eed3ef1d rev=35 channel=beta
News
- Multiplayer war/peace proposals UI (TheSilentOne)
Re: Up-to-date Test Snap
Posted: Tue Jul 09, 2019 11:27 pm
by Ophiuchus
Released current weekly build:
freeorion_2019-07-09.bd1b18810 rev=37 channel=beta
Code: Select all
git log 5eed3ef1d..bd1b18810
git diff 5eed3ef1d..bd1b18810
Re: Up-to-date Test Snap
Posted: Thu Jul 18, 2019 1:49 pm
by Ophiuchus
Released current weekly build:
freeorion_2019-07-17.0ab06aa rev=38 channel=beta
News:
- Bugfix: Allow invasion every turn (agrr3)
- Bugfix: Fix planet status indicator (??allied?? supply) (thesilentone)
- Multiplayer: Also count disconnected players as alive on concede (o0leg)
Code: Select all
git log bd1b18810..0ab06aa62
git diff bd1b18810..0ab06aa62
Re: Up-to-date Test Snap
Posted: Thu Jul 25, 2019 10:28 am
by Ophiuchus
Released current weekly build:
freeorion_2019-07-23 rev=40 channel=beta
News:
- Hhhoh species art added. (bestary)
- Bugfix: Fix planet status indicator tooltip (TheSilentOne1)
Code: Select all
git log 0ab06aa62..ea8f83964
git diff 0ab06aa62..ea8f83964
Re: Up-to-date Test Snap
Posted: Thu Aug 01, 2019 11:28 am
by Ophiuchus
Released current weekly build:
freeorion_2019-07-30.587d1c0 rev=42 channel=beta
News:
- Ship hulls have different fuel efficiency. E.g. small hulls are very efficient and have double the fuel&effects. For big hulls TAKE CARE OF YOUR SUPPLY LINES (Ophiuchus)
- Multiplayer: empire and galaxy setup info in ingame lobby, show unassigned empires, current turn info in saves, really private messages, distinguish between winners and eliminated empires (O01eg)
- Better visualisation for diplomatic changes (TheSilentOne1)
- French translation as usual (Ouaz)
Code: Select all
git log ea8f83964..587d1c0
git diff ea8f83964..587d1c0
Re: Up-to-date Test Snap
Posted: Wed Aug 07, 2019 9:51 pm
by Ophiuchus
Released current weekly build:
freeorion_2019-08-04.9924d0f rev=43 channel=beta
News:
- Stockpile simplification - no bonus via growth focus, you may use stockpile focus on any planet, homeworlds get an extra bonus (+0.04 per pop) if put on stockpile focus (Ophiuchus)
- Big Laenfa Art (Bestary)
- Changed hotkey/tabbing behavior (geoff)
- French translation as usual (Ouaz)
- Russian translation (Bestary)
- Fix supply related crash (morlic)
Code: Select all
git log 587d1c0..9924d0f
git diff 587d1c0..9924d0f
Re: Up-to-date Test Snap
Posted: Wed Aug 21, 2019 9:41 am
by Ophiuchus
After missing a beat (2019-08-12.b9cf14c) I released current weekly build:
freeorion_2019-08-14.919354b49 rev=44 channel=beta
News:
- Lots of AI goodness (morlic)
- More distinct graphics for molecular cloud (TheSilentOne1)
- Fix Uncommon blockade glitch (dilvish)
- Ship design manager fixes for design deletion (dbenage-cx)
Code: Select all
git log 9924d0f..919354b49
git diff 9924d0f..919354b49
Re: Up-to-date Test Snap
Posted: Fri Sep 06, 2019 12:53 pm
by Ophiuchus
I released current weekly build:
freeorion_2019-08-28.bf54787 rev=45 channel=beta
News:
- Content balancing: All hulls have at least one maximum fuel so they can at least limp home if stranded
- ?
Re: Up-to-date Test Snap
Posted: Sun Sep 15, 2019 10:49 am
by Ophiuchus
I released current weekly build for days ago (and messed up the rev=45 post):
freeorion_2019-09-10.f39038e51 rev=46 channel=beta
News:
- Damaged ships are not automatically passive anymore after split (geoff)
- Aggressive fleets were always visible at the start of combat (even if well stealthed). This can be turned on/off using a game rule (at game start) (geoff)
- Multiplayer goodies: Notify clients about player list changes (o01eg)
- Multiplayer goodies: Choose your team on game start (o01eg)
Up-to-date Test Snap
Posted: Thu Sep 19, 2019 9:42 am
by Ophiuchus
I released current weekly build
2019-09-15.c7b5a6a rev=47 channel=beta
Re: Up-to-date Test Snap
Posted: Wed Sep 25, 2019 10:37 am
by Ophiuchus
I released current weekly build:
freeorion_2019-09-24.0430be212 rev=48 channel=beta
News:
- Fix fleet upkeep calculation (alleryn)
- Add tiebreakers for supply (max supply in system, and total supply of empire). If the highest supply is shared only by allies, one of the allies supplies the system. (geoff)
- Gaseous Metabolism is shown in census window (TheSilentOne1)
- Stability: Check client message size (O01eg)
- French language update as usual (Ouaz)
Code: Select all
git log c7b5a6a..0430be2
git diff c7b5a6a..0430be2
Re: Up-to-date Test Snap
Posted: Wed Oct 02, 2019 1:54 pm
by Ophiuchus
I released current weekly build:
freeorion_2019-10-01.2681499 rev=49 channel=beta
News:
- Gameplay change: effects evaluation of new technologies happens one turn later as before (agrrr3, geoff)
- Gameplay change: hidden carriers are detected if they launch fighters as would shooting a weapon (agrrr3)
- Balancing: Make Scylior BAD_SUPPLY and BAD_FUEL (agrrr3)
- Balancing hull to have at least one fuel: Titanic Hull +0.3 effective max fuel -1 external Slot (agrrr3)
- Balancing hull to have at least one fuel: Scattered Asteroid Hull +0.6 effective max fuel -2 external Slots (agrrr3)
- Balancing: After community request robo hull gets buffed to two effective max fuel (agrrr3)
- Multiplayer goodness: Fix loading multiplayer game with eliminted empire (o0leg)
- WarnLessAndGroom (geoff)
- FOCS: now it is possible to have SitReps in the first round of effect application (agrrr3)
- FOCS: Silence Refuel Message if less than 1 MaxFuel. (agrrr3)
- french update as usual (Ouaz)
Re: Up-to-date Test Snap
Posted: Sat Oct 12, 2019 10:56 am
by Ophiuchus
I released current weekly build two days ago:
freeorion_2019-10-08.cbfdc5fc3 rev=50 channel=beta
News:
- Allow gifting if allied and multiplayer/diplomacy grooming (geoff)
- Use 'Unknown Design' for unknown shipdesigns in Sitreps (dilvish)
- Don't clean empire readyness on player list changes (o0leg)
- Fix initial tech sitrep turn (geoff)
- French update as usual (Ouaz)
- Better pedia entry for psychogenic domination (TheSilentOne)
- Documenting new github label status:abandoned (vezzra)
- Also note I documented the GAMEPLAY changes in last week's build in the entry above
Re: Up-to-date Test Snap
Posted: Wed Oct 16, 2019 8:17 am
by Ophiuchus
I released current weekly build:
freeorion_2019-10-13.49f789608 rev=51 channel=beta
There were quite many submits from many different and even some new contributors, hooray
News:
- Gifting objects fixes (swaq)
- New ion storm image (TheSilentOne)
- Players get a message that supplied ships will get a weapon upgrade before the next combat (agrrr3)
- Players get a message if other empires research detection technology (agrrr3)
- Add /help command to message window (TheSilentOne)
- setup: Allow games to be run with no human players. (geoff)
- multiplayer: Add /pm command to message window for sending private message shown with "(Whispers)" (TheSilentOne)
- UI: Environment and habitability info in objects and sidepanel (geoff)
- UI: Don't use Enter as OK in Galaxy Setup (topimiettinen)
- French update as usual (Ouaz)
- FOCS: TechTurnResearched < CurrentTurn is now always false if the tech is not researched - by making "TechTurnResearched" valueref return IMPOSSIBLY_LARGE_TURN for not-researched techs (geoff)
- FOCS?: ComplexValueRef<PlanetEnvironment> that returns the environment of a planet for a particular species. Functions as a workaround for the lack of a PlanetEnvironment type for ComplexValueRef parameters. (geoff)
- Build: More flexible cmake setups - Made CMAKE_PREFIX_PATH configurable (macmodrov)
- Backend: Measure spent time in some ServerFSM state(geoff)
Re: Up-to-date Test Snap
Posted: Tue Oct 22, 2019 11:19 pm
by Ophiuchus
I released current weekly build:
freeorion_2019-10-21.4f372cb rev=52 channel=beta
News: