Page 8 of 19

Re: Weekly Release Notes / Up-to-date Test Snap

Posted: Thu Mar 11, 2021 3:41 pm
by Ophiuchus
LienRag wrote: Thu Mar 11, 2021 12:54 pm
Ophiuchus wrote: Thu Mar 11, 2021 10:48 am
  • game: added rule to make all systems at least basically visible to all empires (geoff)
All stars (which is indeed quite logical) or planets also (much less so) ?
dunno, ask geoff

Re: Weekly Release Notes / Up-to-date Test Snap

Posted: Tue Mar 16, 2021 9:42 pm
by Ophiuchus
Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386)..

Weekly test build based on master:

freeorion_2021-03-16.f10c3fb rev=187 channel=beta (amd64)
freeorion_2021-03-16.f10c3fb rev=188 channel=beta (i386)

news
  • multiplayer: Kick out other player controlling same empire. Kills AI process if that was the other player. (o01eg)
  • multiplayer: Kill eleminated empire AI processes. (o01eg)
  • backend: fixed crash when setting hotkeys, and possibly broken hotkey functionality (geoff)
  • backend: fix regression - planet textures are working again (geoff)
  • backend: lots fixes, groomings, working on sound, working on combat log, ScriptingContext, GetUniverse/GetShipDesign, GenerateSitRepMessage... (geoff)
  • backend: clone ComplexVariable, work on cloning Effects (o01eg, geoff)
  • UI: CUIButton rollover sound playing on MouseEnter (geoff)
  • QA: test for meters being higher zero in first turn (o01eg)

Re: Weekly Release Notes / Up-to-date Test Snap

Posted: Tue Mar 16, 2021 9:49 pm
by o01eg
Ophiuchus wrote: Tue Mar 16, 2021 9:42 pm
  • UI: CUIButton rollover sound playing on MouseEnter (o01eg)
What?

Re: Weekly Release Notes / Up-to-date Test Snap

Posted: Tue Mar 16, 2021 11:17 pm
by Ophiuchus
o01eg wrote: Tue Mar 16, 2021 9:49 pm
Ophiuchus wrote: Tue Mar 16, 2021 9:42 pm
  • UI: CUIButton rollover sound playing on MouseEnter (o01eg)
What?
sorry, was geoff. i guess that is when a tooltip opens or if you put your mouse into that tooltip(?)

Re: Weekly Release Notes / Up-to-date Test Snap

Posted: Wed Mar 17, 2021 10:20 am
by Geoff the Medio
o01eg wrote: Tue Mar 16, 2021 9:49 pm
Ophiuchus wrote: Tue Mar 16, 2021 9:42 pm
  • UI: CUIButton rollover sound playing on MouseEnter (o01eg)
What?
There is supposed to be a "tick" sound that plays when mousing over buttons in the UI. It wasn't playing. I moved it from the "MouseHere" event to the "MouseEnter" event to fix it.

Re: Weekly Release Notes / Up-to-date Test Snap

Posted: Wed Mar 24, 2021 11:11 pm
by Ophiuchus
Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).

Weekly test build based on master:

freeorion_2021-03-16.f10c3fb rev=190 channel=beta (amd64)
freeorion_2021-03-16.f10c3fb rev=191 channel=beta (i386)

news
  • content: economic policies give extra economic policy slots (geoff)
  • content: outpost count as 1/4 of a colony for influence upkeep, also upkeep scales (geoff)
  • content: regional admistration center buildung for distance based influence upkeep policies (geoff)
  • content: influence focus now gives a population based influence boost, which seems totally not worth it (geoff)
  • content: Colonization and Centralization policies mutually exclusive (geoff)
  • content: Centralization policy increase the cost of colony parts (geoff)
  • content: nerf centralization policy - reduced industry and research bonus per population by half (geoff)
  • FOCS and backend: can unlock items via policy (geoff)
  • backend: lots of small fixes, refactorings, NamedValueRef changes, groomings (geoff)
  • QA: CI for snap builds (o01eg)
  • i18n: french update as usual (0uaz)

Re: Weekly Release Notes / Up-to-date Test Snap

Posted: Thu Mar 25, 2021 8:16 pm
by Oberlus
Ophiuchus wrote: Wed Mar 24, 2021 11:11 pm content: influence focus now gives a population based influence boost, which seems totally not worth it (geoff)
Is that your or Geoff's perception? And why is that?

Re: Weekly Release Notes / Up-to-date Test Snap

Posted: Thu Mar 25, 2021 8:36 pm
by o01eg
Ophiuchus wrote: Wed Mar 24, 2021 11:11 pm
  • QA: CI for snap builds (o01eg)
Looks like my changes didn't break snap packages. Did you try snap for godot as well?

Re: Weekly Release Notes / Up-to-date Test Snap

Posted: Fri Mar 26, 2021 7:13 am
by Ophiuchus
Oberlus wrote: Thu Mar 25, 2021 8:16 pm
Ophiuchus wrote: Wed Mar 24, 2021 11:11 pm content: influence focus now gives a population based influence boost, which seems totally not worth it (geoff)
Is that your or Geoff's perception? And why is that?
I just playtested shortly and that was my first impression.
I didn't crunch the numbers but it felt that setting a first planet to influence could not compensate itself and another planet. But i did not have a huge population on that planet so maybe if I put my homeworld on influence it works out. But that would only mean the mechanism works for reaping flat bonus

Re: Weekly Release Notes / Up-to-date Test Snap

Posted: Tue Apr 20, 2021 6:31 pm
by Ophiuchus
Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).

Weekly test build based on master (released last week):

freeorion_2021-04-12.cf17c48 rev=199 channel=beta (amd64)
freeorion_2021-04-12.cf17c48 rev=200 channel=beta (i386)

news
  • gameplay: update ground combat to allow allies to share forces (geoff)
  • content: add independence decree build/project to unown a colony; it will keep defenses intact (agrrr3)
  • content: protection focus increases troop growth (geoff)
  • content: added artistic species traig (geoff)
  • content: PARTISANS_REBELLION SetRebelTroops value += abs(Population * 0.1 * EmpireStockpile resource = Influence )^0.5 (geoff)
  • content: INSTABILITY_REBELLION SetRebelTroops value += abs(Stability) * (Population / 5.0)^0.5 (geoff)
  • UI: pedia list species of certain (dis)like (geoff)
  • UI: added rebel troops to population panel, (geoff)
  • UI: sort resource icons by absolute value (geoff)
  • UI: added option to lock map zoom and panning (geoff)
  • FOCS: EmpireStockpile ValueRef and condition (geoff)
  • python/AI: groomings, fixes, dead code removal (cjkjvfnby)
  • backend: lookup functions for species of certain (dis)like (geoff)
  • parse: std::launch::deferred as barrier to notify main thread from background parse (o01eg)
  • build/QA: new tests (o01eg)
  • i18n: update french translation (ouaz)

Re: Weekly Release Notes / Up-to-date Test Snap

Posted: Tue Apr 20, 2021 6:32 pm
by Ophiuchus
Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).

Weekly test build based on master:

freeorion_2021-04-19.3b425fd rev=201 channel=beta (amd64)
freeorion_2021-04-19.3b425fd rev=202 channel=beta (i386)

news (also see last weeks news)
  • content: fix species stability bonus for liking focus does not require empire control of planet (geoff)
  • content: Fixed stability calc based on distance to capital/regional administration (grummel7)
  • i18n: fr stringtable fix (felecarp)
  • UI/parse: bugfix tech category display after background parsing changes (geoff)
  • UI: count ground combat when updating meter estimates (geoff)
  • backend: reset planet focus when conquered by neutrals/rebels (geoff)
  • backend: fixed overwriting invasion troops with rebel / neutral troops (geoff)
  • build/QA: use github actions for windows cmake, ubuntu, macOS, godot, builds (o01eg)
  • build/QA: android typo fix, compilation fixes (o01eg)
  • build/QA: godot-cpp as downloadable external project or precompiled library, update and fix dependencies, (o01eg)
  • build/QA: add cache directory (o01eg)
  • build/QA: snap changes, CI test (o01eg)
...tech categories are shown again, but something is still quirky...

Re: Weekly Release Notes / Up-to-date Test Snap

Posted: Thu Apr 29, 2021 1:41 pm
by Ophiuchus
Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).

Weekly test build based on master:

freeorion_2021-04-27.4b1796 rev=203 channel=beta (amd64)
freeorion_2021-04-27.4b1796 rev=204 channel=beta (i386)

Most notable, godot client and python parsing have landed in master (o01eg).

news
  • content: owning a Scrying Sphere building gives an empire 1 extra social policy slot (geoff)
  • content: removed stability minimum requirement and other changes to Regional Admin buikding (geoff)
  • content: reduced rebel troops on planets the colonizing species isn't well suited for (geoff)
  • content: don't allow independence decree on the capital planet (geoff)
  • content: lots of dis-/likes for species, also about specials (geoff)
  • content: Fixed Exobot Productivity effect (#3412) (Grummel7)
  • content: Re-added reverse connection check to JUMPS_TO_CAPITAL_OR_REGAD (#3418) (grummel7)
  • UI/godot: add singleplayer and multiplayer windows (o01eg)
  • UI/godot/android: scale UI (o01eg)
  • UI: Display ValueRef floating points with only 3 digits in UI (morlic)
  • backend: some fixes (morlic)
  • AI: refactorings, code removal (cjkjvfnb)
  • snap: Update xvfb-action to use Xvfb server options (o01eg)
  • build: cmake ... other stuff to make godot client build (o01eg)
  • build/snap: Add list of ignored paths to snap build (o01eg)
  • build/windows: Fix mklink usage on windows (o01eg)
  • build/QA: Fix cache name for Gihhub Actions on Ubuntu (o01eg)
  • build/QA: macos CI test (o01eg)
  • i18n: fr stringtable as usual (0uaz)
...tech categories are shown again, but something is still quirky...

Re: Weekly Release Notes / Up-to-date Test Snap

Posted: Fri Apr 30, 2021 11:05 am
by LienRag
Ophiuchus wrote: Thu Apr 29, 2021 1:41 pm news
  • content: owning a Scrying Sphere building gives an empire 1 extra social policy slot (geoff)
Very good idea !
I had in mind a quite complex way of making Scrying Spheres useful again but this is way better.

Re: Weekly Release Notes / Up-to-date Test Snap

Posted: Tue May 11, 2021 9:19 pm
by Ophiuchus
Ophiuchus wrote: Thu Apr 29, 2021 1:41 pm Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).

Weekly test build based on master:

freeorion_2021-05-03. rev=? channel=edge (amd64)
freeorion_2021-05-03. rev=? channel=edge (i386)

news
  • ...

Re: Weekly Release Notes / Up-to-date Test Snap

Posted: Tue May 11, 2021 9:21 pm
by Ophiuchus
Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).

Weekly test build based on master:

freeorion_2021-05-10.4f04bdc rev=210 channel=beta (amd64)
freeorion_2021-05-10.4f04bdc rev=211 channel=beta (i386)

news
  • ...