Multiplayer server up
Posted: Tue Sep 19, 2017 10:08 pm
After several week of polishing network code it's happening. First public multiplayer Freeorion server!
Join to freeorion-test.dedyn.io at default port and wait for the other players to play.
Based on 0.5 Release Candidate 2.
Website: http://freeorion-test.dedyn.io/ RSS
Join to freeorion-test.dedyn.io at default port and wait for the other players to play.
Based on 0.5 Release Candidate 2.
- There are should be at least 2 human players to start the game.
- 4 AI allowed.
- Sends notification about entered player, notifications about started game, and chat messages to FreeOrion jabber conference.
- Only Player client type allowed.
- Autosaves are saved to folders based on Game UID.
- Network messages restricted by size 10 MiB.
- By default Random species are selected.
- Cookies are alive 2 hours.
- Chat saves messages between restarts.
- AIs re-populate lobby from save game.
- Empire statistics disabled.
- Introduced in-game lobby for non-participant of current playing game.
- Chat history shows 500 latest messages.
- The server doesn't disclosure information about other empire's research and production. Player could only see other empires research if he researched it as well.
- The server disallows to take over eliminated empire.
- User authentication with OTP via XMPP and e-mail(no registration yet).
- Users can take over AI player.
- Super Tester disabled.
- Latest alive human player wins game.
- Any player is allowed to concede.
Website: http://freeorion-test.dedyn.io/ RSS