Page 1 of 5

Multiplayer server up

Posted: Tue Sep 19, 2017 10:08 pm
by o01eg
After several week of polishing network code it's happening. First public multiplayer Freeorion server!

Join to freeorion-test.dedyn.io at default port and wait for the other players to play.

Based on 0.5 Release Candidate 2.
  • There are should be at least 2 human players to start the game.
  • 4 AI allowed.
  • Sends notification about entered player, notifications about started game, and chat messages to FreeOrion jabber conference.
  • Only Player client type allowed.
  • Autosaves are saved to folders based on Game UID.
  • Network messages restricted by size 10 MiB.
  • By default Random species are selected.
  • Cookies are alive 2 hours.
  • Chat saves messages between restarts.
  • AIs re-populate lobby from save game.
  • Empire statistics disabled.
  • Introduced in-game lobby for non-participant of current playing game.
  • Chat history shows 500 latest messages.
  • The server doesn't disclosure information about other empire's research and production. Player could only see other empires research if he researched it as well.
  • The server disallows to take over eliminated empire.
  • User authentication with OTP via XMPP and e-mail(no registration yet).
  • Users can take over AI player.
Rules changes:
  • Super Tester disabled.
  • Latest alive human player wins game.
  • Any player is allowed to concede.
Source code for server https://github.com/o01eg/freeorion/tree ... erver-v0.5

Website: http://freeorion-test.dedyn.io/ RSS

Re: Multiplayer server up

Posted: Wed Sep 20, 2017 12:05 am
by dbenage-cx
Very nice o01eg! Hope to try it very soon.

Re: Multiplayer server up

Posted: Wed Sep 20, 2017 12:12 pm
by The Silent One
Awesome really. Can't wait to try it out! :)

Re: Multiplayer server up

Posted: Wed Sep 20, 2017 8:35 pm
by LGM-Doyle
Congratulations. I'm glad to see an ambitious change succeed.

Re: Multiplayer server up

Posted: Wed Sep 20, 2017 10:25 pm
by Dilvish
o01eg wrote:Only 1 AI allowed.
Is that an enforced rule, or just a guideline? Or maybe more specifically a SMAC rule but just a guideline for anyone else? Any idea what is the reasoning behind it?

Re: Multiplayer server up

Posted: Thu Sep 21, 2017 3:55 am
by o01eg
Dilvish wrote:
o01eg wrote:Only 1 AI allowed.
Is that an enforced rule, or just a guideline? Or maybe more specifically a SMAC rule but just a guideline for anyone else? Any idea what is the reasoning behind it?
It's enforced rule due memory limitation. Each either server or AI process requires no less than 150 MB RAM.

Re: Multiplayer server up

Posted: Fri Sep 22, 2017 9:53 am
by Vezzra
Nice!

Looks like 0.4.8 will be a bigger release than originally planned... :D

Re: Multiplayer server up

Posted: Tue Jan 30, 2018 4:45 am
by o01eg
Version updated to 2018-01-29.13902ea.
Saves are now saved to "auto" subfolder.

Re: Multiplayer server up

Posted: Mon Feb 05, 2018 8:17 pm
by o01eg
Version updated to 2018-02-04.e8860a5.

Re: Multiplayer server up

Posted: Mon Feb 12, 2018 8:30 pm
by o01eg
Version updated to 2018-02-12.c8e8372.
Only Player client type allowed.

Re: Multiplayer server up

Posted: Mon Feb 19, 2018 8:13 pm
by o01eg
Version updated to 2018-02-19.77907e6.

Re: Multiplayer server up

Posted: Tue Feb 27, 2018 4:42 pm
by o01eg
Version updated to 2018-02-25.23a9904.
Autosave saved to folders based on Game UID.

Re: Multiplayer server up

Posted: Mon Mar 05, 2018 6:29 pm
by o01eg
Version updated to 2018-03-05.1520438.

Re: Multiplayer server up

Posted: Mon Mar 12, 2018 8:26 pm
by o01eg
Version updated to 2018-03-12.f9c6da6.

Re: Multiplayer server up

Posted: Wed Mar 14, 2018 7:20 pm
by o01eg
To prevent DoS (https://github.com/freeorion/freeorion/issues/2052) network messages restricted by size 10 MiB.