New features to test: ship design revamp & engines limited
Posted: Tue Jul 04, 2017 11:04 pm
OK, the new test releases were put out by Vezzra earlier and I thought I'd try actively promoting some new features implemented and specifically solicit feedback.
The simple one was done after discussions on here, dbenage-cx has put in restrictions on engine parts so that you can't have more than one per ship, they've been improved to give a bigger speed boost and the n-dimensional engine can now be mounted in either an internal or a core slot. Part of the idea here is to reduce the overwhelming power that hulls with multiple internal parts can get and also it should mean that fleets tend to have lots of ships with the same speed. Hopefully with further testing we can de-nerf the Solar Hull a bit. NB: we still need more internal part ideas.
The much more complex change is mostly backend &UI but I've been testing it for a few weeks now and it's a significant step forward.
You can now edit delete and reorder your saved ship designs. In addition, you can rearrange the order that premade, designed and saved ships appear in the production window by dragging and dropping them up and down. You can also set a config option as to whether you the player wants to import any saved designs and any premade designs at the start of the game.
While I've tested it significantly and Geoff's confirmed the code is sound, feedback definitely useful here, some of the changes grew on me and some I'm still not sure about, but overall I think it's a substantial improvement to the design window.
Caveat: currently the premades will be in an even dafter order than they were before, I'm testing new orders for them and they'll be in the next test release, a BIG improvement for me as a scripter is the ease with which I can edit, rename, reorder or create new premade designs to test new features, etc.
The simple one was done after discussions on here, dbenage-cx has put in restrictions on engine parts so that you can't have more than one per ship, they've been improved to give a bigger speed boost and the n-dimensional engine can now be mounted in either an internal or a core slot. Part of the idea here is to reduce the overwhelming power that hulls with multiple internal parts can get and also it should mean that fleets tend to have lots of ships with the same speed. Hopefully with further testing we can de-nerf the Solar Hull a bit. NB: we still need more internal part ideas.
The much more complex change is mostly backend &UI but I've been testing it for a few weeks now and it's a significant step forward.
You can now edit delete and reorder your saved ship designs. In addition, you can rearrange the order that premade, designed and saved ships appear in the production window by dragging and dropping them up and down. You can also set a config option as to whether you the player wants to import any saved designs and any premade designs at the start of the game.
While I've tested it significantly and Geoff's confirmed the code is sound, feedback definitely useful here, some of the changes grew on me and some I'm still not sure about, but overall I think it's a substantial improvement to the design window.
Caveat: currently the premades will be in an even dafter order than they were before, I'm testing new orders for them and they'll be in the next test release, a BIG improvement for me as a scripter is the ease with which I can edit, rename, reorder or create new premade designs to test new features, etc.