Balanced troops

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godel
Space Dragon
Posts: 267
Joined: Tue Mar 24, 2015 12:58 am

Balanced troops

#1 Post by godel »

Quite a long time ago I made the suggestion that offensive and defensive abilities of troops should somehow reflect each other.
I regret this.
What one race can now do in 2 turns (create 12 troops) it now takes another more then 10 turns to do.
I feel that the troops are greatly unbalanced.

Here is my more moderate proposal.
for -1 level, -1 troop production, that is 5 per turn not 6.
for -2 level, -2 production. 4 per turn
for +1 level +2 production, 8 per turn
for +2 level total +4 production, 10 per turn.

This might be unbalanced, but it is way better then what we have now.
I was thinking that it could be set up as a table.
I have not programmed in 15 years. I have been mad enough to consider getting back in so I could fix this. Not going to happen, but still...


This would have the Egaassm producting 10 troups per turn vs 5 for the least effective races.
It would still allow a least race to have a chance against the Es.
Last edited by godel on Fri Aug 26, 2016 6:57 pm, edited 1 time in total.

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MatGB
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Re: Balanced troops

#2 Post by MatGB »

Balancing the troop numbers and working through which races should get which bonuses of maluses is something we need to do, the current numbers are basically a placeholder until a proper balancing pass can happen, nothing is set, yet. Egassem are definitely a bit over the top at the moment, and I think bad attack troops is to big a disadvantage, not sure how to deal with that.
Mat Bowles

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godel
Space Dragon
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Joined: Tue Mar 24, 2015 12:58 am

Re: Balanced troops

#3 Post by godel »

My solution above is only an intuitive one: it feels right.

theshover
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Location: Podunk, nc

Re: Balanced troops

#4 Post by theshover »

I would appreciate if there was minor bit of variation with some variations with the numbers (randomness).
MatGB wrote:Balancing the troop numbers and working through which races should get which bonuses of maluses is something we need to do, the current numbers are basically a placeholder until a proper balancing pass can happen, nothing is set, yet
Do you think balancing should be a comparison between the all the races, that way they're implemented is with differing but not to much ? (No masters races)
Fear mortals! For he has no clue what he is doing! - Freya

godel
Space Dragon
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Joined: Tue Mar 24, 2015 12:58 am

Re: Balanced troops

#5 Post by godel »

No master races!
The Egaasm are nearly automatic winners, unless someone captures one of their small planets early.

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