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Species Macros applied across the board.
~ All species now have different aptitudes at resource production and ground combat. A few require no food, and a few have special stealth and detection abilities.
~ ~ Sorry, currently not balanced, and not documented.
~ ~ All normal species now have the previously human-only starvation mechanic.
Due to some of the concerns discussed in this topic, i've de-emphasized exotic species, by removing the robots, non-organics, etc from the list of playable species. All the previous species are still in the game as minor species. But i've upped the total number of playable species to 12, each with unique (and totally unbalanced) advantages and disadvantages.
If you want to find out what those are, for now, look at species.txt. It should be fairly readable.
KEY:
- "Terrible" produces 50%
"Poor" produces 75% (currently not used)
"Average" produces 100%
"Good" produces 150% (currently not used)
"Great" produces 200%
"Ultimate" produces 300%