Creation, discussion, and balancing of game content such as techs, buildings, ship parts.
Moderators: Oberlus, Committer
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wobbly
- Cosmic Dragon
- Posts: 1880
- Joined: Thu Oct 10, 2013 6:48 pm
#1
Post
by wobbly »
I'm looking in high-tech natives specials at this:
Code: Select all
EffectsGroup
scope = Source
activation = Turn low = 1 high = 1
effects = CreateBuilding type = "BLD_CULTURE_LIBRARY"
EffectsGroup
scope = Source
activation = And [
Random probability = 0.2
Turn low = 1 high = 1
]
effects = CreateBuilding type = "BLD_SCANNING_FACILITY"
maybe a small check in there to stop it building a disliked building?
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Oberlus
- Cosmic Dragon
- Posts: 5715
- Joined: Mon Apr 10, 2017 4:25 pm
#2
Post
by Oberlus »
Like this? Untested.
Code: Select all
EffectsGroup
scope = Source
activation = And [
Turn low = 1 high = 1
(SpeciesContentOpinion species = Source.Species name = "BLD_CULTURE_LIBRARY") >=0
]
effects = CreateBuilding type = "BLD_CULTURE_LIBRARY"
EffectsGroup
scope = Source
activation = And [
Random probability = 0.2
Turn low = 1 high = 1
(SpeciesContentOpinion species = Source.Species name = "BLD_SCANNING_FACILITY) >=0
]
effects = CreateBuilding type = "BLD_SCANNING_FACILITY"
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wobbly
- Cosmic Dragon
- Posts: 1880
- Joined: Thu Oct 10, 2013 6:48 pm
#3
Post
by wobbly »
I'll test it. I might try it out with an alternative option of a translator for species that dislike the culture library.