Why were laenfa buffed?

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Oberlus
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Re: Why were laenfa buffed?

#16 Post by Oberlus »

Very similar scales.
Not the same characteristic (refuelling is not consuming).
Not confusing anyways if you realize you don't have to see this stuff in game.

However, what would make it less confusing for you, using the same numbers?

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LienRag
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Re: Why were laenfa buffed?

#17 Post by LienRag »

Yes.
Basic 0.1, sly add 0.2, organic adds 0.1, ramscoop adds 0.2, Laenfa on White adds 0.1, on blue adds 0.3.
Then multiply by Fuel Efficiency.
That's 3.2 for a small Laenfa Ship on a Blue star, 4.0 if organic.

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Re: Why were laenfa buffed?

#18 Post by Ophiuchus »

LienRag wrote: Wed Feb 16, 2022 10:20 pm Yes.
Basic 0.1, sly add 0.2, organic adds 0.1, ramscoop adds 0.2, Laenfa on White adds 0.1, on blue adds 0.3.
Then multiply by Fuel Efficiency.
That's 3.2 for a small Laenfa Ship on a Blue star, 4.0 if organic.
?great fuel efficiency is x4; with your number: so small laenfa ship on blue star 1.6; and 2 if organic.

So your typical stranded big guy (bad fuel eff) would need seventeen turns to refuel 1 fuel (+0.06 fuel/turn) (~6%).
A organic disruptor (good fuel,organic) would need three turns for 1 fuel (+0.4 fuel/turn) (25%).
A prepared long range scout (great fuel,organic,ramscoop) would refuel +1.2 fuel/turn (~50%).
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LienRag
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Re: Why were laenfa buffed?

#19 Post by LienRag »

Right, sorry.
"Typically stranded big guy" would face the consequences of choosing a design unable to go off-supply, yes. Doesn't seem a problem to me (gameplay-wise, I mean).
We may allow multiple Ramscoops on a ship to alleviate that problem, though.

Maybe change the values to 0.2 for White star laenfas and 0.5 for Blue stars, since apparently I misremembered the multiplicating factor.

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