Ophiuchus wrote: ↑Wed Mar 30, 2022 10:20 am
this is heavily used. i think ship designs show a value against certain shield strength.
I've played with the UI in master (fdeac67) trying to find a use for that Target.Shield. More specifically, I tried to find a shown value of total damage that took into account any non-zero shield value.
I had several ships in the map and ship designs with and without shields. I tried the following:
- Selecting ships in the map, and switching between ships with and without shields (from no-shield to no-shield, no-shield to shield, shield to shield, shield to no shield).
- Selecting ship designs, and switching between designs with and without shields, also with single and double clicking, repeated times.
- Selecting a ship in the map and then checking ship design values, switching between different ships in the map and different ship designs.
Damage shown is always against zero shields.
So in what way is this Target.Value very much integrated? What am I missing?