Didn't mean to yell, just very clearly emphasize, since the point was missed before.tzlaine wrote:There's no need to yell.Could you give reasons to support POOLING PP
What do you mean by "check and manage items in each of the N queues" ? If you order 400 ships, and 40 planets are collectively working on them, then you don't need to check anything other than the status of the whole order. There are no "local queues"... that's the point. Each time a particular planet finishes a ship, the global queue sets it working on the next ship in the order, until all are done. All you did was request a bunch of ships... once. Where's all the micro you're worried about?The reason the micromanagement argument applies to PP pooling is that without pooling, there is de facto no global build queue. Providing a consolidated interface to N local queues, while it is more convenient than going through N screens with individual queues, doesn't actually reduce the level of micromanagement you have to do. You still have to check on and manage items in each of the N queues.
If you're worried about worlds with several wonders enqueued after eachother... then this would be a) very rare and b) handled with a sitrep update when a wonder is finished (it is a wonder after all), so you don't need to check the queue at all, really.
The one case where there would be some micro is when dealing with local wonders... but you only need to check the build status of the wonders, not umpteen other queues / the whole empire / N of them. This wouldn't be any more complicated than if you were pooling PP either... the progress appears at the same place in the global queue, but has a not "at Bananastar IV" or somesuch, as opposed to nonlocalized orders which have "distributed" or somesuch...
When the location specific order is finished, you don't need to do any micro either. If a world has no specific build orders, then it's again open to orders without specific location, so it would start contributing to nonlocalized ship production, if there are any orders still being filled. (this would take into acount distance and such, automatically, so it wouldn't build the ship far from where you want it)
That's one argument that partially applies to RP and PP. The nature of the imbalance for RP and PP is different... (see below)Alright, maybe not every argument against PP pooling applies to RP as well, but the major ones seem to. I was specifically referring to the "game balancing nightmare" that is supposed to accompany PP pooling, due to the radically different empire production rates possible. This specifically applies to the pooling of RP as well, but with RP there seem to be no objections.??? Since when? There's no strategic problem with having research available everywhere when complete. Research is not done only in a specific location... it's spread out for the whole empire (as far as I know), so it makes sense to pool RP. Building ships and wonders "should" be done in a specific location, which makes pooling PP problematic...Finally, I'd like to point out that every argument against the pooling of PP that has been mentioned in this thread can be applied to the pooling of RP. Planet-level research, anyone?
I refer to the dilemma concerning whether or not to limit local PP spending from the empire pool. If yes, how? If not this leads to imbalances, however this isn't the same kind of imabalance as with RP.Why do you say that building ships and wonders at a certain location makes pooling PP problematic? I don't understand what you mean by that.
(If I misquoted you, sorry... nested quote edited got complicated)Geoff the Medio wrote:This, in of itself, does not eliminate the ability for any colony to produce with the full force of the entire empire. Ok, so shipyard in the middle of nowhere can't produce a Death Star in one turn... that doesn't mean it wouldn't be able to produce 400 small attack frigates in ~2 turns. This is just as imbalancing... assuming small / large ships are balanced.drek wrote:Just like research, you wouldn't be able to decrease the number of turns a project takes to complete via throwing more points at it. More industry=more projects, not faster completion time.