I completely agree with that.drek wrote:Building infrastructure just doesn't mesh with a global queue. It's too many items to juggle, esp. in late game, to fit into one queue.
The orginal idea behind infra was that it would build automatically if the planet wasn't building anything else--no micromanagement required.
[...]If infra improving involves a great deal of micromanagement, then the benefits of the system are entirely eliminated.
I like possibility 1, because it involves some investment, like buildings would. However, with global production, there's still no way to speed up infrastructure growth on certain planets.drek wrote: 1: unspent PPs are automatically donated to improving infrastrucure. (as per PC's orginal proposal)
2: Infrastructure improves regardless of PP, the "investment" entirely abstracted (my refinement meant for use with a global queue, because I'd rather not deal with the problem of how to divide unspent PPs between worlds)
Possibility 2 could be used in addition to any other solution: There is some very slow, automatic and free infrastructure growth. Although I'm still not sure if it's a good idea to have something improve for free.
I don't like this idea very much. It sounds a bit like accepting a weakness in the production system and trying to "fix" it using leaders. I'd also like leaders to be very special, and using leaders as the standard method, or maybe even the only viable method to speed up planet development, just doesn't support that. But that's just my personal point of view about the feel of the game.drek wrote:If additional control over infra building is desired, I continue to suggest using Leaders as tokens--placing certain Leaders in a system would increase the infra improvement rate.
Still better than having no possibilities to prioritize infrastructure growth - but I wish we could find a better way