Posted: Thu Apr 12, 2007 3:10 pm
IMO at this stage it should be pretty much irrelevant whether combat is rendered in 3D or not (assuming we're not going for homeworld style full 3D movement) - the combat resolution engine should be the thing to worry about - and it should be something that works equally well with a simple 2 polygon system that fancy 3D models can be pasted onto at a later date.
I think what i'm trying to get at is dont let the combat mechanics be driven by the need to show off your spaceship models (looks pointedly at SotS).
Also, i agree with pretty much everything sandlapper has said on this topic, particularly with the use of defensive advantages to reduce the number of irrelevant combats.
Having said that, its always kind of annoyed me how you never get much in the way of combat in the early parts of the game - and so large chunks of the tech tree rarely get to see the light of day, when was the last time you had a Moo1/Moo2 combat involving lasers and nuclear missiles?
I think what i'm trying to get at is dont let the combat mechanics be driven by the need to show off your spaceship models (looks pointedly at SotS).
Also, i agree with pretty much everything sandlapper has said on this topic, particularly with the use of defensive advantages to reduce the number of irrelevant combats.
Having said that, its always kind of annoyed me how you never get much in the way of combat in the early parts of the game - and so large chunks of the tech tree rarely get to see the light of day, when was the last time you had a Moo1/Moo2 combat involving lasers and nuclear missiles?