Latest FreeOrion 0.4.1 Released
Posted: Wed Feb 08, 2012 2:53 am
FreeOrion v0.4 has been released for Windows and Intel Macs.
Changes since the last release include:
New Features / Improvements:
Changes since the last release include:
New Features / Improvements:
- Further reduced turn processing times.
- Added ship repair.
- Split LifeFrequency galaxy setup setting into separate Monster and Native Frequencies.
- Added lists of planets and fleets to Empire encyclopedia entries.
- Disabled order issuing on various screens between turns, which should avoid potential crashes.
- Simplified the tech tree.
- Adjusted stealth and detection values for monsters and early ship hulls. This helps avoid sudden appearances of ships in player systems, battles, and resulting loss of ship messages without warning.
- Imperial palace now adds +10 to the capital planet troop meter.
- Switched research output to be population based.
- Added ship shield regeneration when they have not recently fought in battles.
- Added techs for increasing the size of troop garrisons.
- Added new 'Planetary Defense' tech catagory
- Combined some theory techs with their application to simplify the tech tree.
- Made some techs, ship parts, ship hulls, and building types that had very large costs be officially not researchable or producible.
- New Sitrep messages: when a planet is terraformed by the Terraforming building, and when a tame space monster is 'born'.
- AI script updates
- New default premade shipdesigns for empires.
- Made companion stars always visibile in in sidepanel.
- Added clearer fleet icons.
- Made AI empires choose more distinctive colors.
- Made structure meter icon distinct from health meter icon.
- Added icons for some ship parts.
- Added animated system selection indicators.
- Replaced ground invasion overlay graphic.
- Sorted techs alphabetically in encyclopedia index.
- Added a separate message for starting up AIs so any problems with that won't appear to happen during universe generation.
- Hid unresearchable and unproducible items on the tech tree, production screen, and design screen.
- Made map zoom with the slider smoother.
- Removed separate fleet windows that opened when double-clicking a fleet in the main fleets window.
- Limited messages window history to 100 lines.
- Coloured fleet window icons with empires / monster colour.
- Tweaked tech dependency arc positions.
- Added tooltips to producible items in production screen list.
- Added highlighting to show which producible items can be produced on the selected planet.
- Made automatically adding parts to ship designs more flexible; parts will be moved around to accomodate the new one, if possible and necessary.
- Improved in-game chat autocomplete.
- Fixed problem with non-Latin font character rendering.
- Fixed tamed monsters wandering off on their own initiative.
- Fixed some crash bugs related to the Psychic Domination tech.
- Fixed bug where the tech tree view reset every time a tech was added or removed from the queue.
- Fixed / prevented crashes when font files are missing.
- Fixed misplaced text on tech tree tech panels.
- Fixed a crash occurring during tech tree layout.
- Fixed centring on techs on tech tree.
- Fixed issue that caused AIs to do nothing on OSX.
- Fixed crash or graphical glitch ocurring when transferring all ships out of a moving fleet.