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OGG Encoders

Posted: Thu Sep 09, 2004 6:46 am
by Yoghurt
As some of you might know, the quality of the standard ogg encoder is not optimal. There are alternate implementations around, one of the best seems to be aoTuV (http://www.geocities.jp/aoyoume/aotuv/)

I'd recommend using this or some other encoder; there are some threads about this at http://www.hydrogenaudio.org (down ATM :(), just as we would use LAME instead of the reference implementation if we were using MP3s.

Posted: Thu Sep 09, 2004 10:17 am
by Impaler
I am a bit curious as to why are using these OOG music files rather then plain old Mp3, I asume its some kind of performace issue? In any event I am not in any way involved in music making (but I will help by reviewing it) so keep on doing what ever you feel is best.

Posted: Thu Sep 09, 2004 11:09 am
by drek
Ogg Vorbis is free and open source, developed as an answer to the patent issues with mp3.

Many games and audio apps (like Fruityloops) use Ogg successfully.

http://www.vorbis.com/faq.psp#dev

Posted: Thu Sep 09, 2004 11:11 am
by Yoghurt
Impaler wrote:I am a bit curious as to why are using these OOG music files rather then plain old Mp3, I asume its some kind of performace issue? In any event I am not in any way involved in music making (but I will help by reviewing it) so keep on doing what ever you feel is best.
Nope, it's because of legal/patent issues. MP3 is patented technology, and even if Fraunhofer does not yet require royalties, they might do so in the future. For example, for every MP3-player produced Fraunhofer gets 1 to 2 cents, IIRC.

Besides that, Vorbis has better quality.

Edit:typo

Posted: Thu Sep 09, 2004 11:18 am
by LithiumMongoose
I'm using OggDrop at the moment, which is more or less an OS X freeware wrapper app for some encoder about which I don't remember any details at the moment... I'll look into this before I post music again, if necessary I can copy the raw audio files to my PC and encode them there, then copy them back, but I hope it doesn't come to that. :)

Posted: Thu Sep 09, 2004 3:07 pm
by Impaler
I C :D

Oh and Yogurt I think you ment "Rolayties" which are what you seem to be describing (getting a flatfee everything someone uses something you have ownership of) not "Loyalties". Was that a typo or a mistranslation?

Posted: Thu Sep 09, 2004 3:54 pm
by Yoghurt
Impaler wrote:Was that a typo or a mistranslation?
A typo, but a funny one. Either that, or I mixed it with "the don't deserve loyalty" ;)

A note

Posted: Thu Sep 09, 2004 9:24 pm
by guiguibaah
I noted that the current .ogg player in freeorion is limited to monorual sound, from replacing other .ogg files and renaming them to the default aiintelligence.

Posted: Thu Sep 23, 2004 1:53 pm
by Yoghurt
FYI: The new ogg Encoder 1.1 seems to include the aoTuV patches.

link?

Posted: Thu Sep 23, 2004 10:54 pm
by guiguibaah
Is there a link to this new version for DL?
thanks!

Re: OGG Encoders

Posted: Thu May 14, 2009 7:42 pm
by MikkoM
This is maybe a bit of a brainstorming kind of an idea, but if there is some particularly good, free OGG converter/encoder, which could be used to convert at least MP3 (an possibly other music) files to OGG files we could offer a link to it on the main page of the project. This way it would be easier for an average player to customize the sounds of the game if he/she wants to. This isn`t of course a priority right now, because there isn`t that many music/audio files in the game at the moment and the game is still under development, but perhaps something worth considering when v. 1.0 approaches.

Re: OGG Encoders

Posted: Thu May 14, 2009 7:54 pm
by Geoff the Medio
Links to tools like audio encoders, graphics editors, text editors or compilers aren't really appropriate for the main page of the wiki. A link could be added to the Audio page, though.

Re: OGG Encoders

Posted: Thu May 14, 2009 8:05 pm
by MikkoM
Geoff the Medio wrote:Links to tools like audio encoders, graphics editors, text editors or compilers aren't really appropriate for the main page of the wiki. A link could be added to the Audio page, though.
Wasn`t there sometime ago a section on the main page, or maybe more accurately a link to a page which dealt with mods? What I am thinking here is that maybe we could have such a site again at least when version 1.0 approaches, which would deal with modding and customization tools and completed and upcoming mods.

Re: OGG Encoders

Posted: Thu May 14, 2009 8:50 pm
by Geoff the Medio
Once there a few substantial mods available, we can make a page for them. For now, tools such as audio encoders that are useful in general can be linked from the appropriate pages.