[Music] Conseptual Track cut :: 109 - Dawn
[Music] Conseptual Track cut :: 109 - Dawn
Okay.. since its all about consept.. i have started droodling some stuff... kind of ambience.. or could be event.. dont know..
109 - Dawn
(its not mastred or anything like that.. just a render from the sequencer)
Its a kind of slow paced piece, traveling in 80bpm.. padish stuff.. not very frequency hungry ... its a cut from the middel its more melody in the back and front.. but still the midpart shows the kind of mood...
its somekind mysitc but friendly.. should not be assosiated with warriortypes..
Comment are welcome
109 - Dawn
(its not mastred or anything like that.. just a render from the sequencer)
Its a kind of slow paced piece, traveling in 80bpm.. padish stuff.. not very frequency hungry ... its a cut from the middel its more melody in the back and front.. but still the midpart shows the kind of mood...
its somekind mysitc but friendly.. should not be assosiated with warriortypes..
Comment are welcome
higen / Egil
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13587
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Great start. I suggest upping the volume of the the low pulsing backbeat sound a bit, and lowering the high "whine / ahh" sound a bit. Or perhaps just some variation in the whine... Also, maybe some faint echos of the piano interjections a second or so later...
I'm also wanting to hear some "fffsshwaaah" air cycler / ventilator sounds... I'm probably thinking of the sound played in SMAC when selecting a foot-unit, if you've played that game... Not like the sustained far-off windy woosh that's in the Artificial Intelligence (the music in FO v0.3), but with a bit of a soft hit and shorter duration...
I'm also wanting to hear some "fffsshwaaah" air cycler / ventilator sounds... I'm probably thinking of the sound played in SMAC when selecting a foot-unit, if you've played that game... Not like the sustained far-off windy woosh that's in the Artificial Intelligence (the music in FO v0.3), but with a bit of a soft hit and shorter duration...
its important to remeber that we should try to make something new.. not something that excist.. its important that the mood we set should attract the gamer.. because its uniqe.. not just another clone... (YAC - yet another clone
so.. i think i will work more on conseptual music scores.. and then when we find a sound schema that might suite.. we go for it.. thanks for feedback btw
so.. i think i will work more on conseptual music scores.. and then when we find a sound schema that might suite.. we go for it.. thanks for feedback btw
higen / Egil
-
- Audio Lead Emeritus
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Re: [Music] Conseptual Track cut :: 109 - Dawn
The link for that audio file has stopped working.
Does anyone have a copy of it which i can listen to?
Cheers.
Monk
Does anyone have a copy of it which i can listen to?
Cheers.
Monk
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13587
- Joined: Wed Oct 08, 2003 1:33 am
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Re: [Music] Conseptual Track cut :: 109 - Dawn
Although I have a copy, there's no mention of releasing it to the project, so without approval form the creator, I can't redistribute it. He's updated the blog linked in his forum profile yesterday, so you can probably ask him there for a copy, or if he could fix the link.
Re: [Music] Conseptual Track cut :: 109 - Dawn
It's ok. By removing some of the webaddress i managed to get a list of the files and downloaded it.
Cheers
Cheers
- xanoblivion
- Space Floater
- Posts: 42
- Joined: Thu Jun 19, 2008 3:51 pm
Re: [Music] Conseptual Track cut :: 109 - Dawn
I like this track a lot too.