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Shipyard Concept...

Posted: Sun Feb 12, 2012 5:50 am
by Dart00_Tech
Well iv spent most of the day playing around and put together a very nice Shipyard with modules (addons). Here are some pictures and a 256x256 dramatic view with transparent background. Its about ~2000 polygons fully upgraded.

Let me know if this comes in useful.

Shipyard Empty:

Image

Modules:

Image Image Image Image

Image Image Image Image

Shipyard Fully Upgraded:

Image

Shipyard Fully Upgraded (Other Views):

Image

Image

Image

Image

Image

Re: Shipyard Concept...

Posted: Mon Mar 12, 2012 1:42 pm
by eleazar
revision 4721
"replaced 8 generic shipyard icons with some by Dart00_Tech."

There's nothing currently to do with putting them together, but individually the icons are useful.

Re: Shipyard Concept...

Posted: Sat Aug 25, 2012 4:26 am
by Dart00_Tech
Been a while since I last played to see any changes but I have a bit of time and wondered if we needed any more Shipyard or something temp graphics I could whip up?

Been bored...Need something to do.

Re: Shipyard Concept...

Posted: Sat Aug 25, 2012 4:38 am
by eleazar
Yeah, I'm away from the computer, but IIRC several shipyards still share the same graphic. You can look in buildings.txt if you want to see how many duplicates there are.

Also a lot of ship parts don't have a unique icon. Many of those use the ruins special icon.

Re: Shipyard Concept...

Posted: Sun Aug 26, 2012 6:37 am
by Dart00_Tech
Alright. I was able to put together some shipyard icons and a few parts.

Let me know if anymore are required or needed.

ShipYard Addons:

Image Image Image Image

Image Image Image Image

Parts:

Image Image Image Image

Re: Shipyard Concept...

Posted: Sat Sep 08, 2012 9:16 pm
by Dart00_Tech
Thanks eleazar for including the ship parts.

Do we need any more Shipyard stuff?

As far as Parts, I cant make anything that matches our current part quality, maybe someone with a big of photoshop skill could tweak the parts I made and make them awesome though.