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Mech artwork for ground combat

Posted: Fri Mar 19, 2010 2:47 pm
by strooka
I have there a Mech artwork in common that is based upon the Mechcommander 2 models for ground Combat.

my Question: do you accept Man like Tanks that walk and have Guns as arms to be used as Ground units in FO?

i'll soon submit some pics.

Re: Mech artwork for ground combat

Posted: Fri Mar 19, 2010 3:09 pm
by Geoff the Medio
Ground combat hasn't yet been designed, however I expect that it won't involve players manipulating ground troops directly in the manner they would for ships. So, we won't need ground troop models that move around and shoot eachother on screen.

However there is a good chance that we'll need images to use in tech descriptions or ground troop type descriptions to illustrate the content that's being unlocked.

Re: Mech artwork for ground combat

Posted: Fri Mar 19, 2010 3:27 pm
by strooka
i am very open how ground combat could be as far as there would be a 3d combat. settings the things up so that we have a ground combat would be very simple, because we have already an 3d combat that is very similar to a ground combat.
maybe it could be mostly or to 100% ai controlled as it was in moo2.

i have a friend that designs that robots, and i don't want to throw his work away.

Re: Mech artwork for ground combat

Posted: Sun Apr 04, 2010 5:39 pm
by strooka
here is a first preview.
i'm still working on the textures.
Image

Re: Mech artwork for ground combat

Posted: Mon Apr 05, 2010 3:27 am
by RonaldX
Mad Dog, 60 ton Heavy Omnimech.

Primary Configuration
2x Clan LRM 20
2x Clan Large Pulse Laser
2x Clan Medium Pulse Laser

How many hours did I spend playing the battletech board game? I wouldn't even be able to tell you.

-Ty.

Re: Mech artwork for ground combat

Posted: Tue May 18, 2010 2:14 pm
by charlieg
Looks very good.

It might be better placed in the Linwarrior 3D project:
http://www.hackcraft.de/games/linwarrior_3d/

Send an email to devteam # hackcraft.de to see if they are interested.