Did you compile from master? There are buttons to adjust the size of the policy cards.
Policy icons concept
- The Silent One
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Re: Policy icons concept
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Re: Policy icons concept
Yes I did. And thanks. The buttons are a little less then obvious but otherwise works.The Silent One wrote: ↑Wed Feb 09, 2022 5:39 pmDid you compile from master? There are buttons to adjust the size of the policy cards.
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Re: Policy icons concept
Always open for suggestions how to make them more obvious.
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Re: Policy icons concept
maybe store selection of icon size between games?
and is it possible to fix the height of the government window's lower part so it does not unnecessarily grow when resizing the window?
and is it possible to fix the height of the government window's lower part so it does not unnecessarily grow when resizing the window?
- Geoff the Medio
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Re: Policy icons concept
As I've shown in yesterdays meeting, there is an issue with the differently size icons:
Whenever a category is (de)-selected, the icons are replaced by the big ones, although there positions are calculated based on the previously selected size.
So to reproduce:
Whenever a category is (de)-selected, the icons are replaced by the big ones, although there positions are calculated based on the previously selected size.
So to reproduce:
- Open Governance dialogue
- Select small icons
- Deselect e.g. Military Policies
- Icons become big, possibly overlapping, while the selector still shows small selected.
- The Silent One
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Re: Policy icons concept
Thanks for reporting, I'll look into it soon-ish.Grummel7 wrote: ↑Thu Feb 17, 2022 6:45 pm As I've shown in yesterdays meeting, there is an issue with the differently size icons:
Whenever a category is (de)-selected, the icons are replaced by the big ones, although there positions are calculated based on the previously selected size.
So to reproduce:Interestingly, if you change one of the other filters, e.g. select Restricted, the size is fixed again.
- Open Governance dialogue
- Select small icons
- Deselect e.g. Military Policies
- Icons become big, possibly overlapping, while the selector still shows small selected.
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.
- The Silent One
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Re: Policy icons concept
Fixed here: https://github.com/freeorion/freeorion/pull/3710/files
Thanks again for reporting.
Thanks again for reporting.
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Re: Policy icons concept
Just found another small issue: The SitRep icon for bureaucracy is broken, it misses the economic_ prefix.
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Re: Policy icons concept
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.
- The Silent One
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Re: Policy icons concept
Sometime ago I was asked to redo the colonial bootstrapping icon, and now I would have some time to do it. How should it look?
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Re: Policy icons concept
Nice.
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Re: Policy icons concept
Oh, but the current one already does look nice. I guess then I won't have to change it.
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Re: Policy icons concept
I think there is another thread where that was being talked about. I don't remember if there was a consensus of any sort.The Silent One wrote: ↑Fri Apr 15, 2022 6:40 am Sometime ago I was asked to redo the colonial bootstrapping icon, and now I would have some time to do it. How should it look?
Ignore LienRag, he is being funny.
- The Silent One
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Re: Policy icons concept
So, should we stick with the name or come up with maybe something more generic, like "colonial development program", or favourably something shorter?
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