Lord of Rigel: Oldschool 4x Space Strategy

Talk about strategy games like MoO series, Civilization, Europa Universalis, etc.

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Ace
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#46 Post by Ace » Thu Oct 08, 2015 11:53 pm

Our latest ship design article covers the art direction behind the shadowy Xantus fleet:
http://www.lordofrigel.com/news/ship-de ... us-design/

Xantus Cruiser (View in 3D)
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Also, here's a look at the Xantus cruiser in 3d!

Ace
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#47 Post by Ace » Fri Oct 09, 2015 10:20 pm

Today we have a new design series article, covering the strategic map:
http://www.lordofrigel.com/news/design- ... alaxy-map/

Also for today a summary image for the Humans!
Image

pheldens
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#48 Post by pheldens » Mon Oct 12, 2015 12:55 pm

MatGB wrote:I've completely held of commenting on this thread but, well, really?

Mammary glands as secondary sexual characteristics are incredibly rare on Earth, TV SF kinda has to have them because, well, actors do, but in a video game?
Women have tits, get over it they arent even oversize or exploited like you claim. PC crap goes on my nerves.

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MatGB
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#49 Post by MatGB » Mon Oct 12, 2015 1:10 pm

pheldens wrote: Women have tits, get over it they arent even oversize or exploited like you claim. PC crap goes on my nerves.
Human women do. Most other mammals don't have them as secondary characteristics, that's basic science 1-0-1.

Given humans are almost unique on earth to have them in the way we do, the idea that lots of different aliens would is laughably anti-science, I like my science fiction to at least attempt plausible realism when possible.

And if you read on in the thread the designers of this game even agreed with me. So, y'know, get over yourself.
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Ace
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#50 Post by Ace » Mon Oct 12, 2015 11:18 pm

Well one thing we've tried to do is think about sexual dimorphism in the species in LoR and put a little more thought into the "cat people" and "lizard people." For instance with the Tharrn the large ones like the diplomat and soldier are the females and the very small Tharrn are the males. With the Ornithons we have different crests for the males and females (females have long back arcing ones males with shorter, thicker, colored crests).

Anyway off of the sexiness topic, today we have a new music article by our lead composer, covering the music for the elder species the Rigelans and Arcturans:
http://www.lordofrigel.com/news/composi ... es-tracks/

Here's a new track too:
https://soundcloud.com/rhombustudios/rigel-occupied-2

Also showing off the diplomat for the Bird-Borg Ornithons!
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Ace
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#51 Post by Ace » Tue Oct 13, 2015 11:52 pm

Our latest species article covers the shapeshifting Xantus, the sneaky spymasters of LoR!
http://www.lordofrigel.com/news/species ... 12-xantus/

Image
Also, the Ornithon soldier!

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Re: Lord of Rigel: Oldschool 4x Space Strategy

#52 Post by Ace » Wed Oct 14, 2015 11:38 pm

Today's update covers how Nebulas work in LoR! (you can get a taste of that in the tactical demo too!)
http://www.lordofrigel.com/news/mechani ... 2-nebulas/

Image
Here's also a new wallpaper showing the various Synth characters together!

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Re: Lord of Rigel: Oldschool 4x Space Strategy

#53 Post by Ace » Fri Oct 16, 2015 3:12 am

Today we have an update on the design behind the Aranid fleet, our insectoid species!
http://www.lordofrigel.com/news/ship-de ... et-design/

Aranid Frigate (View in 3D)
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#54 Post by Ace » Sat Oct 17, 2015 12:12 am

Today we have a new design series article covering the storytelling in Lord of Rigel:
http://www.lordofrigel.com/news/design-series-12-plot/

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Also here's all of the different Ornithon characters together!

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Re: Lord of Rigel: Oldschool 4x Space Strategy

#55 Post by Ace » Sun Oct 18, 2015 5:59 pm

Our latest features article covers how we're handling random events in LoR:
http://www.lordofrigel.com/news/feature ... om-events/

Here's the interior of a Dyson sphere too!
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#56 Post by Ace » Tue Oct 20, 2015 1:32 am

For this music Monday we're showing off a Human diplomacy track and a video of the Tulocks!
https://soundcloud.com/rhombustudios/human-neutral


https://www.youtube.com/watch?v=t34SIXXU43U

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Re: Lord of Rigel: Oldschool 4x Space Strategy

#57 Post by Ace » Tue Oct 20, 2015 11:45 pm

Our latest species series article covers the Yalkai in more depth!
http://www.lordofrigel.com/news/species ... 13-yalkai/

Also, here's what the Selach starbase looks like in game:
Image

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Re: Lord of Rigel: Oldschool 4x Space Strategy

#58 Post by Ace » Wed Oct 21, 2015 10:28 pm

Our latest mechanics series article covers more space terrain in the form of wormholes and FTL amplifiers and interdictors!
http://www.lordofrigel.com/news/mechani ... mplifiers/

Image
Also, here's a wallpaper showing off the Aranids and their fleet!

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Re: Lord of Rigel: Oldschool 4x Space Strategy

#59 Post by Ace » Thu Oct 22, 2015 11:41 pm

We have a new ship design article today, this time covering how ships are scaled:
http://www.lordofrigel.com/news/ship-de ... p-scaling/

Showing off one of the ships you can currently play in the demo, the Human frigate!
Human Frigate (View in 3D)
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Ace
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#60 Post by Ace » Fri Oct 23, 2015 11:32 pm

Our latest game design article covers everyone's favorite ships, the totally not a moon doomstars!
http://www.lordofrigel.com/news/design- ... doomstars/

Also sometimes bugs turn empire borders into abstract art!
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