Anyway in the end everything has to be judged on execution. We're hoping that in the end once we're done with UI and systems polishing we'll be able to live up to what we're aiming for in terms of execution.
Today we have a new article by newman, covering the technical side of art in LoR, this time focusing on texturing!
http://www.lordofrigel.com/news/ship-de ... al-design/
Yalkai Fighter (View in 3D)
Also a peak at the Yalkai snub fighter!