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Lord of Rigel: Oldschool 4x Space Strategy

Posted: Sat Aug 29, 2015 12:20 am
by Ace
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So over the past nine months we've been working on a turn based space strategy game in the vein of Stardrive, Endless Space, Galactic Civilizations and Master of Orion called Lord of Rigel. Basically we're taking everything we like, tossing out what we disliked, and really focusing on the end game which is always a bit of a weakness in these sorts of games. Having a Babylon 5 style cold war with two elder species is our answer, basically trying to do what Master of Orion 3 was aiming for with the New Orions and Galactic Council. The big thing separating us from the flock comes down to fleshing out the universe and a focus on the end game.

We're developing this for PC, Mac OS, and Linux.

Key Features:
-Turn based strategic play and real time tactical combat
-Randomly generated Galaxies with a wide range of customizable parameters
-10 Pre-set species with unique characteristics
-Species customization
-Minor species, including two Elder races waging a cold war
-Rich technology tree ranging from lasers to artificial planets and Dyson spheres
-Fully customizable space ships for waging war
-Easy to grasp but deep economic system
-Leaders, either mercenaries or from your empire, who are shaped by their successes and failures.
-Diplomatic system that is simple, but has considerable depth
-Several victory conditions including military, diplomatic, and research options.
-Strategic resources that require unique strategies to acquire, hold, and exploit

Who are we?
Rhombus Studios, a relatively small company in Bellingham WA with a mix of people with industry experience in PC and mobile platforms but this is still a rather ambitious project for us. Past projects team members have done include Diaspora the freeware Battlestar Galactica space sim, Red Front for iOS, Battlestar Galactica Online, pre-production on Crytek games, and film.

What are we currently working on?
We released the tactical demo, and our crowdfunding campaign drew more attention than ever before. We're working towards our summer release of the game.

Sound Track Samples on Soundcloud:
https://soundcloud.com/rhombustudios/se ... soundtrack

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Tactical Combat Demo:
http://www.lordofrigel.com/news/tactica ... -released/

Website
http://www.lordofrigel.com

Social Media:
Steam Page
http://steamcommunity.com/sharedfiles/f ... =458974172

IndieDB
http://www.indiedb.com/games/lord-of-rigel/

Facebook
https://www.facebook.com/LordofRigel

Twitter
https://twitter.com/lordofrigel

Instagram
https://instagram.com/lord_of_rigel/

Some Wallpapers:

Katraxi v.s. Tulock
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Katraxi
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Human fleet scale (not all ship classes shown)
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Screenshots:

Galaxy View
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Tactical combat
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As a final thing our big features for why the game matters for fans of MOO1, MOO2, and FreeOrion:
1) No star lanes
2) Unique end game with the Galactic Cold War

Re: Lord of Rigel: Oldschool 4x Space Strategy

Posted: Sun Aug 30, 2015 6:41 pm
by Ace
So for today, wanted to share the Tharrn and a screen shot:
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We also have our weekly game progress status update. This weekend has been a bit insane due to a massive power outage hitting northwest Washington but we're still chugging along:
http://www.lordofrigel.com/status/statu ... -82292015/

We also posted up an article on the ship designer and how it works!
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http://www.lordofrigel.com/news/feature ... -designer/

Re: Lord of Rigel: Oldschool 4x Space Strategy

Posted: Tue Sep 01, 2015 12:14 am
by Ace
Here's how the research screen is progressing:
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Some new music has just been added to our Soundcloud page including the full galactic news theme we'll be using in game:
https://soundcloud.com/rhombustudios/ga ... work-theme

Our composer also wrote up an article on how some music pieces are progressing:
http://www.lordofrigel.com/news/composi ... us-update/

Re: Lord of Rigel: Oldschool 4x Space Strategy

Posted: Wed Sep 02, 2015 2:50 am
by Ace
We just finished an interview showing very pre-alpha gameplay to the folks at Space Game Junkie!
https://www.youtube.com/watch?v=N-SuBlE1QW0

Re: Lord of Rigel: Oldschool 4x Space Strategy

Posted: Thu Sep 03, 2015 2:09 am
by Ace
Showing off some brand new art, the Yalkai researcher:
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Also today we posted a new article covering the point defense and overwatch mechanics:
http://www.lordofrigel.com/news/mechani ... overwatch/

Re: Lord of Rigel: Oldschool 4x Space Strategy

Posted: Thu Sep 03, 2015 11:23 pm
by Ace
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Today we have a new article covering the design of the Tulock fleet (seen above), our silicon based species!
http://www.lordofrigel.com/news/ship-de ... et-design/

Quite a bit of work went into giving our resident rockeaters a unique fleet to reflect their culture.

Re: Lord of Rigel: Oldschool 4x Space Strategy

Posted: Sat Sep 05, 2015 4:28 am
by Ace
Today's big update is discussing FTL tech in Lord of Rigel and how it ties to gameplay. For the main game it's a MOO1 and MOO2 style warp, no starlanes. Which separates us out significantly from other current games.
http://www.lordofrigel.com/news/design- ... -ftl-tech/

Also, a wallpaper "summarizing" the Humans!
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Re: Lord of Rigel: Oldschool 4x Space Strategy

Posted: Sat Sep 05, 2015 10:48 pm
by Ace
Today's article covers 1996 mode, our super difficult iron man mode and what it entails for gameplay:
http://www.lordofrigel.com/news/feature ... 1996-mode/

Also, showing off Ocean type planets:
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Re: Lord of Rigel: Oldschool 4x Space Strategy

Posted: Mon Sep 07, 2015 10:54 pm
by Ace
We have a new article by our musician covering the composition of special scene music in Lord of Rigel:
http://www.lordofrigel.com/news/composi ... ne-tracks/

To show off something new, here's a work in progress image of a Tulock soldier:
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Re: Lord of Rigel: Oldschool 4x Space Strategy

Posted: Wed Sep 09, 2015 12:07 am
by Ace
What happens if you mix an Alkari, a Meklar, and the Harkonnens? (with a good dose of Cardassian)

You get the nasty, industrial, polluted, fascist state of the Ornithons!
http://www.lordofrigel.com/news/species ... -ornithon/

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Re: Lord of Rigel: Oldschool 4x Space Strategy

Posted: Wed Sep 09, 2015 11:50 pm
by Ace
Today's new stuff!
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Xantus fleet scale image. Their ships are generally a little smaller than other species, and their designs have a lot of curves to reflect their being shapeshifters.

Also an article by yours truly covering tactical combat AI!
http://www.lordofrigel.com/news/mechani ... combat-ai/

Re: Lord of Rigel: Oldschool 4x Space Strategy

Posted: Thu Sep 10, 2015 7:35 am
by Vezzra
Sleek! :D

Re: Lord of Rigel: Oldschool 4x Space Strategy

Posted: Thu Sep 10, 2015 11:43 pm
by Ace
Thanks Vezzra!

Today's ship design article covers the Ornithons;
http://www.lordofrigel.com/news/ship-de ... et-design/

Showing off a 3d version, their smaller ships are heavily inspired from the Klingons, Romulans, and Cardassians:
Ornithon frigate (View in 3D)
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Also right off the presses is the Xantus diplomat, a little closer to their "natural" form since they're shapeshifters:
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Re: Lord of Rigel: Oldschool 4x Space Strategy

Posted: Fri Sep 11, 2015 8:54 pm
by Ace
Today's big day on updates, Explorminate has posted part 1 of a three part series showing the pre-alpha build of the game:
https://www.youtube.com/watch?v=ZCe8t8I ... e=youtu.be

We also have an article covering the ground combat mechanics in Lord of Rigel:
http://www.lordofrigel.com/news/design- ... nd-combat/

Also, a species wallpaper showing the various Yalkai characters:
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Re: Lord of Rigel: Oldschool 4x Space Strategy

Posted: Fri Sep 11, 2015 10:15 pm
by MatGB
I've completely held of commenting on this thread but, well, really?

Mammary glands as secondary sexual characteristics are incredibly rare on Earth, TV SF kinda has to have them because, well, actors do, but in a video game?

Also, boobplate armour? I hope that species has a radically different internal biology else it's not going to do very well in combat. And if it does have radically different internal biology then the justification for the gratuitous cleavage race is even less justified.