An indie 4x space strategy seeks for play-testers :)
Posted: Mon Aug 25, 2014 8:11 pm
Hi!
I'd like to share the game I am working on right now and looking for feedback, proposals, playtesting.
It's name is "Remember Tomorrow" and it is a full-scale 4x space strategy game. The basic game mechanic is SPM (smart pause mode). This is essentially real-time with full control over the the time flow - there is a long customisable list of events that automatically pauses the game, so it feels much more like turn-based and not RTS game. Tactical combat is instantiated pauseable real-time with full control over your fleet.
Some in-game screenshots:
In-game tactical combat footage:
https://www.youtube.com/watch?v=0YcW6EPS11Y
The game is completely playable and needs some play-testing, comments and opinions to decide where to move further.
It can be downloaded here:
http://www.softwarware.com/eng.html - about 690Mb installer or ZIP archive
Thanks in advance for trying!
I'd like to share the game I am working on right now and looking for feedback, proposals, playtesting.
It's name is "Remember Tomorrow" and it is a full-scale 4x space strategy game. The basic game mechanic is SPM (smart pause mode). This is essentially real-time with full control over the the time flow - there is a long customisable list of events that automatically pauses the game, so it feels much more like turn-based and not RTS game. Tactical combat is instantiated pauseable real-time with full control over your fleet.
Some in-game screenshots:
In-game tactical combat footage:
https://www.youtube.com/watch?v=0YcW6EPS11Y
The game is completely playable and needs some play-testing, comments and opinions to decide where to move further.
It can be downloaded here:
http://www.softwarware.com/eng.html - about 690Mb installer or ZIP archive
Thanks in advance for trying!