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An indie 4x space strategy seeks for play-testers :)

Posted: Mon Aug 25, 2014 8:11 pm
by Vi112
Hi!

I'd like to share the game I am working on right now and looking for feedback, proposals, playtesting.

It's name is "Remember Tomorrow" and it is a full-scale 4x space strategy game. The basic game mechanic is SPM (smart pause mode). This is essentially real-time with full control over the the time flow - there is a long customisable list of events that automatically pauses the game, so it feels much more like turn-based and not RTS game. Tactical combat is instantiated pauseable real-time with full control over your fleet.

Some in-game screenshots:
Image

Image

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In-game tactical combat footage:
https://www.youtube.com/watch?v=0YcW6EPS11Y


The game is completely playable and needs some play-testing, comments and opinions to decide where to move further.
It can be downloaded here:
http://www.softwarware.com/eng.html - about 690Mb installer or ZIP archive

Thanks in advance for trying!

Re: An indie 4x space strategy seeks for play-testers :)

Posted: Sun Aug 30, 2015 10:17 pm
by Guest
The download link leads to 404 error page. Probably link to indiedb page of the game would be better. Also, apparently "Remember Tomorrow" is just a subtitle of "Galaxia". Still, I may check it out one day if I'll have more free time, it looks nice.

Re: An indie 4x space strategy seeks for play-testers :)

Posted: Mon Aug 31, 2015 5:27 pm
by o01eg
Are you going to port it to Linux?

Re: An indie 4x space strategy seeks for play-testers :)

Posted: Sun Sep 20, 2015 5:42 pm
by Vi112
o01eg wrote:Are you going to port it to Linux?
It's pure C/C++ and uses Allegro as a graphics library, so nothing prevents from compiling for Linux, just me that never did this before :)
Mac and Win are both supported, though.