I think it's not necessary to explain here what is MoM, but attending what our fellow wiki has to say:
"Master of Magic is a single-player, fantasy turn-based strategy 4X genre[2] video game created by Simtex and published for DOS by MicroProse in 1994. The player is a wizard attempting to dominate two linked worlds. From a small settlement, the player manages resources, builds cities and armies, and researches spells, growing an empire and fighting the other wizards."
http://www.youtube.com/watch?v=cL40s3T28Lo
So, what are we trying to achieve with Worlds of Magic? Something with this list of features:
- Master of Magic Spiritual Successor
- D20 System - Units, Spells and Heroes will all draw from the D20 rule set during the battles.
- 4X deep playability
- Hero Units - Recruit heroes to lead your forces into battle
- Twelve Spell Circles
- Unique Races
- Multiple victory conditions
- A million more things
(large version http://screen.bitterglory.com/in/13-02/tvjvjgfyr.png)
We're working to develop a rather new and in-depth magic system for Worlds of Magic. The world itself will span a number of planes and a majority of the content will be created procedurally. No two games have to be exactly the same (although they can be if you want them that way). We're adding new features every day, and we would truly appreciate any suggestions. What did you like most about Master of Magic? What do you feel is a must for Worlds of Magic? What would you like us to add? Is there anything else we should consider?
Every contribution will be MUCH appreciated. It will be my pleasure to answer any question here, and you can find more info in the following links. Thank you!
Official Facebook Worlds of Magic fansite
Game forum