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Posted: Wed Dec 01, 2004 3:33 pm
by StratCaster
agreed.

moo1 was the best of all...

it was easy to play

it had a ton of depth

great replayability

it just worked...

Posted: Tue Dec 21, 2004 1:12 am
by Ace Nova
MOO1 is probably the best, its the only game that i will still spend an afternoon playing from time to time, despite having played it for about 10 years, ive played it since i was age 7 and i continue to play it from time to time. I enjoyed MOO2, though the micromanagement was a pain and i still play it occasionally, though much less frequently than MOO1.

Being a devout MOO player I eagerly anticipated MOO3, i read all the development diaries, previews, and such. I got it on the first day and I played it and I was disappointed. Despite my spending plenty of time learning the game before i could play it, it still took hours to get a feel for it. Me and my friends played the game on multiplayer and it just was more frustration than fun, finally i abandoned the game and I haven't touched it since.

Posted: Tue Mar 27, 2007 6:53 am
by eleazar
I've played MoO1 and like it, but the old-fasioned interface is annoying, and some aspect of gameplay seem a little thin.

I just ordered MoO2, which i actually have never played. I may disappear from FO development for a while, though i expect the all the micro will annoy me. Let's call it research.

Posted: Tue Mar 27, 2007 7:18 am
by noelte
Good decision. There is not so much micro. Ok, at the end it will be, but at this stage you already won....

Posted: Tue Mar 27, 2007 3:12 pm
by eleazar
noelte wrote:Good decision.
It wasn't really a decision. I could get Moo2 for $5, but Moo3 has always been at least $45 for the mac— even used. :P

Posted: Tue Mar 27, 2007 7:37 pm
by utilae
Moo2 is far better than Moo3 anyway. And yeah, I wouldn't touch Moo1 because of its graphics.

Posted: Tue Mar 27, 2007 11:51 pm
by marhawkman
On a similar topic... I picked up SE5 today!

Posted: Thu Mar 29, 2007 4:35 pm
by StratCaster
utilae wrote:I wouldn't touch Moo1 because of its graphics.
the graphics are amazing!

and classic.... for 1993, they were right on par.... I remember getting this game. I only had 1 MB of ram in my PC, the game wouldn't run. I kept it around for some reason.... one day I finally upgraded and popped a second 1 MB simm in the ole' 386.. then with countless edits to my autoexec.bat and config.sys... walla! Me and all my roommates would play this game endlessly... someone would always be at the computer playing it - all hours of the day... and I'm still playing it... 14 years LATER!!! I can't say that about one other game, except maybe some board games like Monopoly... oh and Risk (except no one will play that with me for some reason).

Posted: Thu Mar 29, 2007 7:08 pm
by eleazar
StratCaster wrote:
utilae wrote:I wouldn't touch Moo1 because of its graphics.
the graphics are amazing!
Well, the MoO1 aliens at least are better than the screenshots i've seen of MoO2

Posted: Thu Mar 29, 2007 11:24 pm
by Sandlapper
Ditto StratCaster, graphics on par for 1993. I, too, bought it new; and I'm still playing it.

Posted: Fri Mar 30, 2007 12:29 am
by marhawkman
so this game somehow had better looking graphics than MoO2?

Posted: Fri Mar 30, 2007 5:50 am
by utilae
Post some side by side screens and we can see.

Though I can't say I have ever seen what Moo1 space combat looks like.

Posted: Sat Mar 31, 2007 12:30 am
by marhawkman
I've never seen it at all.

Posted: Sat Mar 31, 2007 2:37 am
by eleazar
From the mac version, since these aren't easy to find online...

Image

I've commented elsewhere that it could be good to implement combat first in a roughly moo1 looking form. That would allow balancing off weapon-types, armor etc, without waiting for support of all the fancy rendering stuff. It should also attract people to the project, once some sort of combat is playable.

Posted: Sat Mar 31, 2007 3:57 am
by Sandlapper
marhawkman
so this game somehow had better looking graphics than MoO2?
The graphics are not the issue with replayabilty; Moo1 has an excellent AI for the computer adversaries, and excellent balance in most weapons and shields. The game made use of sliders for resource allocation, which made gameplay easy to control (the current administration of FreeOrion abhors sliders). Combat is not visually inspiring, by today's standards, but still effective and satisfiying. As you see, combat used ship stacks, and could go as high as 32,000 ships, as I recall.