I wrote the majority of the tech descriptions, and didn't do so without thinking about it a bit first.MikkoM wrote:Whereas with FreeOrion it was nice to see that there where detailed descriptions of the techs, which at least to me gave strait away the feeling that you where dealing with real technology.
Now of course there should probably also be a shorter version of the tech text available especially considering the multiplayer where you might not have time to read through those longer texts, but I at least personally love to get a lot of information from the galaxy as it immediately makes it feel more alive and if you look at the world around us today it is full of information that we have to deal with, so I can only imagine what it would be like for a galactic emperor.
There are two types of techs: Theories, which don't in of themselves do anything for the player, except act as prerequisites for other techs, and Applications and Refinements, which have effects, unlock buildings (which have effects when built), or alter the effects of buildings.
Theories have a paragraph of pseudoscientific technobabble, or practically meaningless "fluff" as a description. There's no need for a short form of this, as it would just be "does nothing". For example:
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Analagous to the "colour charge" of quantum chromodynamics, there are several types of graviton. With the common attractive-force graviton, the colloqiual "anti-graviton", "right-graviton" and "left-graviton" may be combined to bend and flex the surface of spacetime arbitrarily. This manipulation is percieved as control of the force of gravity, permitting structures, craft and investigations previously impossible, even theoretically.
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Automated laboratories can produce significant research output without direct supervision, however it remains necessary to provide guidance to such labs regarding what avenues or research to persue, and extract the resulting information from them. A specailzed control centre is required to facilitate these exchanges. Consequently, while individual worlds develop their own autolabs without additional cost, the control centre requires signifiant up-front production effort to build. This makes autolabs more attractive to empires with excess production capacity, but lacking in research output, and less useful for empires already producing significant reserach, but lacking in industrial or minreals capacity. Additionally, autolabs produce larger quantities of waste products than standard laboratories, negatively impacting health on worlds on which they are used.
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A network of specialized satellites can use tomographic methods to reconstruct the activities occurs deep within a star. These otherwise costly-to-produce conditions are ideal for a variety of research endeavours, with larger benefits for more exotic star types.
Provides + 4 to research per 10 population on primary research focused worlds in systems with black holes.
Provides +3 to planets in systems with neutron stars.
Provides +2 to planets in systems with white or blue stars.
Provides +1 to planets in systems with red, orange or yellow stars.