StarLords3K - An on-line strategic 4X space game

Talk about strategy games like MoO series, Civilization, Europa Universalis, etc.

Moderator: Oberlus

Post Reply
Message
Author
User avatar
mahks
Krill Swarm
Posts: 10
Joined: Thu Oct 10, 2013 12:35 am
Location: Thailand

StarLords3K - An on-line strategic 4X space game

#1 Post by mahks »

Game overview :
  • 4X space game
  • Browser based, only runs in Firefox & Chrome
  • Open Beta status
  • Basic 2d graphics
  • Strong focus on grand strategy & diplomacy
  • No action, not a RTS & no tactical control
  • Role play possible
  • Not commercial, free to play & has no advertising!
Last edited by mahks on Thu Feb 04, 2016 4:46 am, edited 1 time in total.
Image
Diplomacy, Trade & Conquest in the 4th Millenium
http://www.starlords3k.com

User avatar
mahks
Krill Swarm
Posts: 10
Joined: Thu Oct 10, 2013 12:35 am
Location: Thailand

Re: StarLords3K - An on-line strategic 4X space game

#2 Post by mahks »

Here are some screen shots & reasons why this 4X may be different :

Image

The manoeuvre element is the fleet. Fleets move between stars by an instantaneous jump, but then must wait while the jump engine re-charges. This slows down the pace of the game, giving you time to plan. It creates the feel of a turn based game, even though it is a persistent universe.

Image

Fleet movement may be automated.
  • Patrol routes may be created to look for enemies.
  • Gathering routes take minerals to stars with a refinery. This works kind of like railway tycoon.
  • Other routes may be configured to move new ships to the front, return the battle weary for R & R, etc.
There is an emphasis on diplomacy.
Much effort has gone into creating organic "situations" that evolve into diplomatic crisis. These come about from conflict between several realms of influence. These being political relationships, trade, military actions, resource access and a feudal hierarchy.

Image

Trade is encouraged by a mechanism whereby the number of types of minerals governs the efficiency of your refineries and thus your limits to production of assets. Since only a few mineral types are found locally you must trade with other areas to gain more mineral types.

The game is not played in "binges" (hours in a session) but in short play sessions. Think of a normal 4X that has its play session sliced into bits. This is by design, so that those with real lives may fit it into a busy schedule (or a fanatic gamer can play a session between all those other games) allowing them to play a deep, involving game even though "they have no time". Several people have interpreted this to mean it is a tick based game, it is not. Once your realm has grown, there is always things that need to be done, it is just not all time sensitive.

Fog of war is constant. If you have no ship or spy at a star you do not know what is there, you only know what was there last time you visited. This permits a "cat & mouse" situation, where cunning can win out.

Building assets takes a long time. This creates pressure to plan, as you cannot react immediately to a new threat by "popping out" fleets of new ships at a moments notice. You can build & assign additional builders to speed up a project, but there is cost there as well.

Image

A large selection of technologies are available that affect all aspects of the game. There is no "tech tree" you just research the areas you want an advantage in. you may choose to be mediocre in all or focus on a few that complement your overall strategic direction.

Image

There is a robust economic model that provides many ways to gain income and many ways to lose it. Taxation, tribute, piracy, export contracts, asset support, salaries are some of the factors.

Image

In the beginning you manage all aspects, but as your empire grows you can do less micro-management and automate repetitive tasks.

Image

There is a whole game within the game in regards to spies. Covert agents may conduct espionage, sabotage, incite labour or student unrest and incite rebellions. They can embezzle, slander and assassinate as well.

The game progresses though stages; exploration, buildup, contact and then the core game play begins with diplomacy, trade & conflict.

There is a play through of a typical 1st session on the website. Note this video has the old graphics and the colonising bit is out of date. The game begins slowly as you are mostly exploring and colonising, so the video may be a bit boring. Any suggestions on how to present a "cerebral" game and not make the presentation boring? This slow start is intentional as the game is complex and is designed so that a new player is not overwhelmed and has time to get his bearings.

We need a few more play testers, pm me if interested.
All feedback is welcome.
Image
Diplomacy, Trade & Conquest in the 4th Millenium
http://www.starlords3k.com

User avatar
mahks
Krill Swarm
Posts: 10
Joined: Thu Oct 10, 2013 12:35 am
Location: Thailand

Re: StarLords3K - An on-line strategic 4X space game

#3 Post by mahks »

Update :

2 new options now available :
- Design your own ships
- Negotiate treaties with Independent stars (NPCs)

Now 98% working in Chrome, just some issues with canvas.

Graphics marginally improved, I updated the images in post # 2

Tutorial re-done, simplified, got rid of the videos, now text pop-up based. Could use some new blood to test the tutorial...
Image
Diplomacy, Trade & Conquest in the 4th Millenium
http://www.starlords3k.com

User avatar
mahks
Krill Swarm
Posts: 10
Joined: Thu Oct 10, 2013 12:35 am
Location: Thailand

Re: StarLords3K - An on-line strategic 4X space game

#4 Post by mahks »

Running under chrome 100% now
Image
Diplomacy, Trade & Conquest in the 4th Millenium
http://www.starlords3k.com

User avatar
mahks
Krill Swarm
Posts: 10
Joined: Thu Oct 10, 2013 12:35 am
Location: Thailand

Re: StarLords3K - An on-line strategic 4X space game

#5 Post by mahks »

The tutorial has been axed in favour of in-game hint panels.
Image
Diplomacy, Trade & Conquest in the 4th Millenium
http://www.starlords3k.com

User avatar
mahks
Krill Swarm
Posts: 10
Joined: Thu Oct 10, 2013 12:35 am
Location: Thailand

Re: StarLords3K - An on-line strategic 4X space game

#6 Post by mahks »

We just started a new episode.
Join in if you would like.

Feel free to ask questions here.
Image
Diplomacy, Trade & Conquest in the 4th Millenium
http://www.starlords3k.com

User avatar
mahks
Krill Swarm
Posts: 10
Joined: Thu Oct 10, 2013 12:35 am
Location: Thailand

Re: StarLords3K - An on-line strategic 4X space game

#7 Post by mahks »

The episode "Cave Mercatura Furta" has begun.

New game features:

UTS Delivery Service : Send resources to remote stars and territories.
Sector Markets : Resource trade via UTS.
New ship components :
- Engineer Unit : Required to capture transponders.
- Supply Dock : Reduces support by 50% for system ships.
Checklist : Programmable reminders.
Jumpgate Agreement : Required for foreign jumpgate use.
Join Route Option : For new ship builds.
Dragable Map : The map is now dragable!

The new sector market :
Image
Image
Diplomacy, Trade & Conquest in the 4th Millenium
http://www.starlords3k.com

User avatar
mahks
Krill Swarm
Posts: 10
Joined: Thu Oct 10, 2013 12:35 am
Location: Thailand

Re: StarLords3K - An on-line strategic 4X space game

#8 Post by mahks »

The episode "Mercatus Volgus Ubivis" has begun.

New game features:

Dogfights : Takes place during short range combat by fightercraft
Thrusters, Generators and Ion Cannons : Only usable on Fighters & Interceptors
Civil Markets : Similar to black markets but deal in legal goods
Luxuries : Demand now based solely on each star, rather than realm
Civil Defence Fleets : Replace tribute ship building. CDF's build automatically based on habitat level
Monuments : May now be dedicated to science, fertility, productivity or shipping. This results in bonus output
Image
Diplomacy, Trade & Conquest in the 4th Millenium
http://www.starlords3k.com

User avatar
mahks
Krill Swarm
Posts: 10
Joined: Thu Oct 10, 2013 12:35 am
Location: Thailand

Re: StarLords3K - An on-line strategic 4X space game

#9 Post by mahks »

The episode "Partes Facere Totam" will begin on September 11th 2020.
If you have never played and wish to join in, please begin the training game now so you can join the above game with some knowledge of the mechanics.

New game features:

New Structures :

Crafter - Crafts components
Power Station - Higher level structures now require power
Slave Market - Provides workers, but increases rebel activity
Training Base - Increases experience of ships at the star

Components : A new asset type :

May be used to reduce costs of building structures, modules and ships.
Should provide a comparative advantage to lords that invest in their research.

Misc :

Tradebases have been removed in favour of the more universal "Sector Markets".
Lords may now enrol officials for extra training at foreign academies.
Shipyards, assemblers and academies may now be dedicated to a single output, reducing time and costs.
Image
Diplomacy, Trade & Conquest in the 4th Millenium
http://www.starlords3k.com

Post Reply