Search found 125 matches

by Extremepumpkin
Tue Feb 17, 2004 10:20 pm
Forum: Graphics
Topic: A plesant suprise.
Replies: 27
Views: 5455

Well, Its not finished yet, and the scenes that are I'm holding secret. but to keep your cravings at bay for about... 10 minutes or so. heres a Draft render of a 6 second scene :D. its chagned a bit already, but its a nifty little teaster. http://lacota.net/silo2.avi its about 5mb uncompressed avi (...
by Extremepumpkin
Thu Feb 05, 2004 9:49 pm
Forum: Graphics
Topic: A plesant suprise.
Replies: 27
Views: 5455

Just tried the export function. Blew up on me. turns out i used some Vue 4 Pro only stuff on it and it wont convert

:?
by Extremepumpkin
Thu Feb 05, 2004 5:09 am
Forum: Graphics
Topic: A plesant suprise.
Replies: 27
Views: 5455

Vue 4 Professional, and do you mean the ship itself? or the entire scene?
by Extremepumpkin
Wed Feb 04, 2004 11:39 pm
Forum: Graphics
Topic: A plesant suprise.
Replies: 27
Views: 5455

A plesant suprise.

ehehe. I've got a sneaky little (but good) suprise up my sleeve for you. and it comes with a teaser screenshot. Which, in its test render form, focuses on one object within. It's not a still image, something much.. grander.



Image

Will show more.. eventually :twisted:
by Extremepumpkin
Sat Jan 17, 2004 3:07 am
Forum: Graphics
Topic: Yet another pretty planet.
Replies: 13
Views: 2685

That one was yeah, Because its my wallpaper, and i find color wallpapersi ntrusive, and hence, its black and white..

also.. .I was thinking.. an issue with current ones was the lighting problem.... could we not use grey scale images (for gas giants mainly) and then just tint the images in game?
by Extremepumpkin
Fri Jan 16, 2004 4:00 pm
Forum: Graphics
Topic: Yet another pretty planet.
Replies: 13
Views: 2685

Yeah, 10-20 megs. Anyways. I'll be gone the next few days (Trip to the doctors for the last bit of testing, then I have a party to attend to on Sunday). Should be back, with more renders monday-tuesday
by Extremepumpkin
Fri Jan 16, 2004 4:44 am
Forum: Graphics
Topic: Yet another pretty planet.
Replies: 13
Views: 2685

Image

Version available at higher quality without watermark.
by Extremepumpkin
Thu Jan 15, 2004 10:04 pm
Forum: Graphics
Topic: Yet another pretty planet.
Replies: 13
Views: 2685

No, no, CPU power and such is not a problem by any means, i just wanted to know if there was a preferred resolution (I have 3 computers (each over 2ghz) set up as a renderfarm.
by Extremepumpkin
Thu Jan 15, 2004 3:57 am
Forum: Graphics
Topic: Yet another pretty planet.
Replies: 13
Views: 2685

Not sure :D could be both or whatever, I just was having fun with it... my night picture isn't rendered yet, (program crashed half way through)but I will be making more. Any resolution is should stick it at?
by Extremepumpkin
Wed Jan 14, 2004 8:47 pm
Forum: Graphics
Topic: Yet another pretty planet.
Replies: 13
Views: 2685

Origional terrain designed in Mojo world, Rendered in maya.
by Extremepumpkin
Wed Jan 14, 2004 5:17 am
Forum: Graphics
Topic: Yet another pretty planet.
Replies: 13
Views: 2685

Yet another pretty planet.

Did another landscape (pure boredom on my part)

Image

more to come (night scene rendering as we speek)

Edit: Bloody extra edit tags
by Extremepumpkin
Mon Jan 12, 2004 2:57 am
Forum: Story
Topic: The Loran
Replies: 2
Views: 3398

The Loran Humanoid Empric Aristocracy Backstory: The Loran Empire was formed in the year 1041 (Loranian calander) and then obsorbed in another more primitive race (Rekkan) as a labor class, leaving Lorans to pursuit of Technology. This led to a large Class Seperation. However, over the past millenni...
by Extremepumpkin
Wed Jan 07, 2004 2:02 am
Forum: Other Game Design
Topic: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
Replies: 81
Views: 13730

In my opinion, Nova bombs/builders etc.. could be balenced by: requiring a large ship hull, with no room for weapons. Expencive (muchly so) large upkeep Slower speed. and perhaps, have it require that all enemy ships in the system are destroyed in a system for more then 1 turn (ie, you have to keep ...
by Extremepumpkin
Sun Jan 04, 2004 5:20 pm
Forum: Graphics
Topic: Ending Turn Button
Replies: 8
Views: 2633

See, I'd also like to have an option to shut off the convermation for ending a turn (it would get annoying when you've got nothing better to do, then to wait for a fleet of ships to finish, hand having to hit the turn button, then yes, would get annoying fast (or in the case of SEIV F12 Enter over a...
by Extremepumpkin
Sat Dec 20, 2003 10:05 pm
Forum: General Discussion
Topic: Severely Ill
Replies: 6
Views: 2105

*smiles gleefully* I've now got the best of both worlds, computer and bed. I purchased a laptop so as I'm not completely bored out of my mind.

Will dick around with the screen. mebbe I'll have a gift or two for FreeOrion for christmas.


Hopefully.

Listening to himself breathe.

EP