Search found 47 matches

by phocas
Sat Jun 02, 2018 9:04 am
Forum: Other Game Design
Topic: Do you agree to remove the fighter type? [POLL!]
Replies: 32
Views: 5857

Re: Do you agree to remove the fighter type? [POLL!]

However, without any randomness on some of the weapon targeting, the effects of flacks, interceptors and bombers become quite deterministic: That's not necessarily a bad thing. i support this the full variability in ships designs (shield/gun/armor/boat) is enough to make the random in battle and th...
by phocas
Thu May 31, 2018 9:12 pm
Forum: Other Game Design
Topic: Do you agree to remove the fighter type? [POLL!]
Replies: 32
Views: 5857

Re: Do you agree to remove the fighter type? [POLL!]

@Oberius i agree about the falcon :? i understand the X factor fun but it could be difficult to implement and explain the simple rock/paper/scissor is maybe easier usually a close fight between rather equal fleets will not be over after the first turn and will go on for some turns side 1 could have ...
by phocas
Thu May 31, 2018 6:58 pm
Forum: Other Game Design
Topic: Do you agree to remove the fighter type? [POLL!]
Replies: 32
Views: 5857

Re: Do you agree to remove the fighter type? [POLL!]

the POLL heavily depends on the target priority policy actually each gun or boat pick a target by random with the actual random targeting mode, 2 fighters type is enough 4 x interceptor for defense purpose (multi shots and shields) or 2 x bomber for damages And flak could be removed as rather useles...
by phocas
Thu May 31, 2018 5:40 pm
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 296
Views: 141063

Re: Ubuntu PPA

the version tag only show "v 0.48 build ???" in the main screen bottom

there are some missing screen in the pedia and weird/uncomplete links in some others tech screens

?? do you need some reports about this
by phocas
Mon May 21, 2018 8:29 pm
Forum: Play-Testing Feedback
Topic: kobuntura species
Replies: 2
Views: 1078

kobuntura species

Hello I'm playing the future 4.72 from the linux PPA i've bumped on the kobuntura Sentient magnetic dust formations with a fascination for building and construction. Prefer Barren planets. Self-Sustaining Metabolism ++ Great Industry: 200% − Bad Defensive Ground Troops: 50% − Bad Offensive Ground Tr...
by phocas
Mon May 21, 2018 2:26 pm
Forum: Support
Topic: Fighters and such
Replies: 13
Views: 9265

Re: Fighters and such

important precision about weapon and fighter targetting,
all on the same random selection with no specific target mode
http://www.freeorion.org/forum/viewtopi ... 391#p92523
by phocas
Sun May 20, 2018 2:32 pm
Forum: General Discussion
Topic: Do flak cannons get any upgrade from weapon techs?
Replies: 12
Views: 9160

Re: Do flak cannons get any upgrade from weapon techs?

Weapons target all valid targets with equal probability, independently for each shot.
So did the fighters (bomber inteceptor..) follow the same rule as "Weapon" ?

so an interceptor could attack a battleship even if there are enemy fighters around ?
by phocas
Sun May 20, 2018 10:01 am
Forum: General Discussion
Topic: random presets
Replies: 2
Views: 5376

Re: random presets

thanks

i've found the pedia but it doesn(t help mulch :roll:
Shape: Random
i would like to know wich shape was selected from the random to build the current game setup


By the way this pedia galaxy screen does not show the number of player that was part of the game setup
by phocas
Sat May 19, 2018 2:32 pm
Forum: General Discussion
Topic: random presets
Replies: 2
Views: 5376

random presets

Hello

when you start a game with random presets (galaxy size, shape...) how can you know wich presets where really used to create the galaxy ??
by phocas
Sat May 19, 2018 2:15 pm
Forum: General Discussion
Topic: some playing advice
Replies: 24
Views: 15141

Re: some playing advice

I myself only put fighters (no bombers and no interceptors) in self-grav (one fighter bay, one launch bay) and titan hulls in the robotic line (the one I use the most), never in robohulls 'cause they have too few internal slots (and I want the shields!). Since these "carriers" (self-grav,...
by phocas
Tue May 15, 2018 6:29 am
Forum: General Discussion
Topic: some playing advice
Replies: 24
Views: 15141

Re: some playing advice

'm not sure to understand the question, so mind the answer. Overall, newer hulls/weapons/etc. are always better (efficiency wise: damage, HP, speed, etc. per invested PP) than older. In my experience, once you have not-negligible planetary shields, it is better for your fleet to join the battle fro...
by phocas
Sun May 13, 2018 10:14 pm
Forum: Support
Topic: Fighters and such
Replies: 13
Views: 9265

Re: Fighters and such

whaou i never saw that the report colored words were clicable links YES this combat report is a good base having the design name with the ship name in the log could be fine i'm playing a fresh build from the new PPA i saw that in the year battle report the ship design has be added to the ship name i...
by phocas
Sun May 13, 2018 4:28 pm
Forum: General Discussion
Topic: satellite defense
Replies: 4
Views: 5830

satellite defense

satellite defense the AI often use the satellites for planetary defense as far as i know their purpose is to be killed by a gun so that he big gun won't damage a real battle ship could be usefull when plasma and death ray are on the party to reinforced a defence fleet but what is the impact on the t...
by phocas
Sun May 13, 2018 4:17 pm
Forum: General Discussion
Topic: some playing advice
Replies: 24
Views: 15141

Re: some playing advice

Any existing ships increases cost of building new ships. yes but how much ?? what is the formula in an early game when you have enough fingers to count your ships (could depend from species.. :wink: ) how can you say if it his better to have some more old hulls to take battle damages and be killed ...
by phocas
Sun May 13, 2018 1:42 pm
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 296
Views: 141063

Re: Ubuntu PPA

i will try that :D