Search found 96 matches
- Tue Jul 14, 2015 11:15 am
- Forum: FreeOrion Project
- Topic: Getting ready for 0.4.5
- Replies: 69
- Views: 14794
Re: Getting ready for 0.4.5
making the AI even weaker is not a good idea in my opinion, better make spawns/resource distribution over the universe more even
- Tue Jul 14, 2015 11:01 am
- Forum: General Discussion
- Topic: winning strategies and tips
- Replies: 8
- Views: 4391
winning strategies and tips
I've found i can not lose on maniacal default games (unless you spawn very unluckily) - invest in research enhancers first, then industry, population and defense - build gas giant generators in every system its possible and 1 solar generator in a white star system, you also only need 1 factory per e...
- Mon Jul 13, 2015 4:56 pm
- Forum: Play-Testing Feedback
- Topic: playtesting git
- Replies: 49
- Views: 3823
Re: playtesting git
I guess the wining condition should be capture all enemy faction planets and units,
independent non empires are usually no threat
independent non empires are usually no threat
- Sun Jul 05, 2015 11:18 am
- Forum: Play-Testing Feedback
- Topic: playtesting git
- Replies: 49
- Views: 3823
Re: playtesting git
- late game stage play against bots is kinda boring it becomes a drag to manage the units even with a default small 150 system universe, and all the while you feel you already won and it cant escape you perhaps some balancing shoudl be doen there (dunno what) I do see bots build all the advanced wea...
- Sun Jul 05, 2015 11:02 am
- Forum: Programming
- Topic: About freeorion's performance
- Replies: 82
- Views: 17082
Re: About freeorion's performance
another profiler is sysprof
- Fri Jul 03, 2015 1:42 pm
- Forum: Programming
- Topic: About freeorion's performance
- Replies: 82
- Views: 17082
Re: About freeorion's performance
thanks for the merge, my performance doubled from 10 fps to 20
- Fri Jun 26, 2015 11:02 am
- Forum: Programming
- Topic: About freeorion's performance
- Replies: 82
- Views: 17082
Re: About freeorion's performance
The compile isn't a debug build as far as I can tell, it makes stripped optimized binaries -O3/-O2 -s when observing the cmake buildprocess when its building. The AI threads do DEBUG loglevel logging when it's running, leading to quite large logfiles, seen them at 40MB a piece (however this has litt...
- Fri Jun 26, 2015 10:30 am
- Forum: Programming
- Topic: About freeorion's performance
- Replies: 82
- Views: 17082
Re: About freeorion's performance
for starmap
(btw this image uploader crashes the session/forum often)
(btw this image uploader crashes the session/forum often)
- Fri Jun 26, 2015 9:40 am
- Forum: Programming
- Topic: About freeorion's performance
- Replies: 82
- Views: 17082
Re: About freeorion's performance
cpu not maximal, gpu not maximal, yet still low fps, whats causing this?
export GALLIUM_HUD=GPU-load,cpu0+cpu1+cpu2+cpu3
./freeorion
export GALLIUM_HUD=GPU-load,cpu0+cpu1+cpu2+cpu3
./freeorion
- Wed Jun 24, 2015 9:27 pm
- Forum: Programming
- Topic: About freeorion's performance
- Replies: 82
- Views: 17082
Re: About freeorion's performance
this was while displaying the techtree, when viewing the starmap it drops back to 50% cpu load
6 AI 150 systems, more or less default
6 AI 150 systems, more or less default
- Wed Jun 24, 2015 7:08 pm
- Forum: Programming
- Topic: About freeorion's performance
- Replies: 82
- Views: 17082
Re: About freeorion's performance
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 13694 user 20 0 1105m 146m 39m R 103 1.8 159:44.00 freeorion CPU0: AMD Phenom(tm) II X4 965 Processor (fam: 10, model: 04, stepping: 03) linux 4.1 amd64 this box can play Xonotic at 1920 * 1200 60fps
- Wed Jun 24, 2015 2:26 pm
- Forum: Programming
- Topic: About freeorion's performance
- Replies: 82
- Views: 17082
Re: About freeorion's performance
Resizing windows (ie the fleet list) is also extremely slow, it makes the program hang and stutter at 1 fps for a while.
I tried profiling the program, but can't find a clear obvious place in the code that causes it, but relatively alot of time was spent in strcmp_sse2
I tried profiling the program, but can't find a clear obvious place in the code that causes it, but relatively alot of time was spent in strcmp_sse2
- Wed Jun 24, 2015 11:15 am
- Forum: Programming
- Topic: About freeorion's performance
- Replies: 82
- Views: 17082
Re: About freeorion's performance
I think the general slowness, even when not doing anything, is caused by cpu load, not GPU load. Text rendering seems slow, when testing it in the researchtree, zoom out till text is gone ; fps rises , zoom slightly back in till text appears ; 75% fps hit from 50 to 10 fps All the while the Graphics...
- Tue Jun 23, 2015 7:03 pm
- Forum: Play-Testing Feedback
- Topic: playtesting git
- Replies: 49
- Views: 3823
Re: playtesting git
thanks I noticed it
- Mon Jun 22, 2015 9:02 am
- Forum: Play-Testing Feedback
- Topic: Game balance in 0.4.4 release—feedback needed
- Replies: 178
- Views: 14926
Re: Game balance in 0.4.4 release—feedback needed
I agree, space should feel vast, it plays almost no role now in my games against AI