Search found 4717 matches
- Sun Nov 18, 2018 7:13 pm
- Forum: Play-Testing Feedback
- Topic: Current xenophobic malus?
- Replies: 2
- Views: 5029
Re: Current xenophobic malus?
since I don't really know what "Scope = Source" means here, I don't know if this refers to any planet or any Trith planet or what. For Species Effects, all ships and all planets of that Species will get processed as a Source (and in this particular case the "PopulationCenter" re...
- Sun Nov 18, 2018 7:00 pm
- Forum: Support
- Topic: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
- Replies: 13
- Views: 8772
Re: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
I've made a slight further adjustment to my proposal above, and pushed that to the repo now.
- Fri Nov 16, 2018 2:56 pm
- Forum: Support
- Topic: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
- Replies: 13
- Views: 8772
Re: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
Divlish, unless you want to update this entry each time a special is added, I'd suggest instead: Although that would certainly be reasonable, and easy to maintain, I think it's very helpful for beginners, and still a bit helpful for the moderately experienced, that someplace gives the full list for...
- Thu Nov 15, 2018 5:41 pm
- Forum: Support
- Topic: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
- Replies: 13
- Views: 8772
Re: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
I'll propose a version I think slightly more clear and concise: The Growth Focus represents exporting rare materials and substances that can increase the max Population of planets. Is only available in certain situations: on some homeworlds, and on planets with growth specials that can be exported. ...
- Thu Nov 15, 2018 9:34 am
- Forum: Scripting & Balancing
- Topic: Move tech/building values to a single macro file
- Replies: 5
- Views: 6604
Re: Move tech/building values to a single macro file
It probably wouldn't be difficult to add the ability to #include macros within the stringtable (treating the macros as stringtable entries) I believe that's already possible, and is essentially the same thing I did when I added content_specific_parameters.txt and common_user_customizations.txt (at ...
- Tue Nov 13, 2018 2:08 am
- Forum: Play-Testing Feedback
- Topic: Finally tried 0.4.8...
- Replies: 74
- Views: 29519
Re: Finally tried 0.4.8...
Well, I was under the impression that our design process already follows that approach (maybe not exactly, but more or less). Ah, well, there is certainly a prevailing wind in favor of the planned features, but our fleet of contributors are clearly individual pilots who often like to chase their wh...
- Wed Nov 07, 2018 2:22 pm
- Forum: Support
- Topic: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
- Replies: 13
- Views: 8772
Re: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
Not sure where I suggest a better pedia entry, but willing to do so if someone points me in right direction. The simplest thing for you would be to make the suggestion right here, and that's how I'd recommend a starting contributor begin-- get consensus on the forums. Then if you are up to it you c...
- Tue Nov 06, 2018 4:07 pm
- Forum: Play-Testing Feedback
- Topic: Banforo, Kilandow and supply
- Replies: 1
- Views: 4941
Re: Banforo, Kilandow and supply
Good catch! Please submit an Issue on that on github.
- Mon Nov 05, 2018 3:33 pm
- Forum: Play-Testing Feedback
- Topic: Does AI forget troops from failed invasion missions?
- Replies: 6
- Views: 6487
Re: Does AI forget troops from failed invasion missions?
I am pretty sure that the AI is not 'forgetting' about those troopers, but you are right that its invasion planning & tactics are still on the fragile side & can sometimes lead to troops getting stuck in limbo (not as often as it used to be, though, I think). You can check the AI logs if you...
- Sun Nov 04, 2018 3:31 pm
- Forum: Support
- Topic: Outpost issue
- Replies: 1
- Views: 5015
Re: Outpost issue
You can't colonize (of which outposting is one type) if there is an armed enemy in the system, regardless of how stealthy your colonizer/outposter may be. We probably should, though, get around to making some sort of SitRep warning when an colonizing/outposting attempt fails, the current silent fail...
- Thu Nov 01, 2018 3:26 pm
- Forum: Translations
- Topic: Chinese translation
- Replies: 19
- Views: 15153
Re: Chinese translation
Isn't it possible to change fonts via the options? I thought the necessary options were present on the UI tab...? The OP describes it as the game having three different font settings that need to be adjusted for Chinese characters, only two of which could be adjusted via Options, with the third (sp...
- Thu Nov 01, 2018 3:59 am
- Forum: Translations
- Topic: Chinese translation
- Replies: 19
- Views: 15153
Re: Chinese translation
I have seen this thread idle for years. I'm also frustrated to see that I can't just assign a different font that contains Chinese characters in version 0.4.8 by simply modifying any configuration file. I need to recompile the whole FreeOrion project to change fonts. I'd like to take over the Chine...
- Tue Oct 30, 2018 7:34 pm
- Forum: General Discussion
- Topic: Feature Request: Terraforming Reversion
- Replies: 5
- Views: 6466
Re: Feature Request: Terraforming Reversion
Need to have a Terraform Clockwise and Terraform Anticlockwise I am pretty sure you could find some discussion of those in some terraforming planning threads. My recollection is that we rejected that approach both to keep the build designator from being cluttered, and to avoid requiring the user to...
- Tue Oct 30, 2018 4:18 am
- Forum: Play-Testing Feedback
- Topic: Unguarded Ancient Ruins
- Replies: 9
- Views: 7017
Re: Unguarded Ancient Ruins
It's just a 90% chance of being guarded, regardless of the empire:system ratio
- Tue Oct 30, 2018 4:15 am
- Forum: General Discussion
- Topic: Feature Request: Terraforming Reversion
- Replies: 5
- Views: 6466
Re: Feature Request: Terraforming Reversion
I think the real obstacle is that terraform reversion moves towards the original environment, which in your described use case is the actual current environment, so the reversion would do nothing, regardless of whether it is Good for the current species or not. If you want to depopulate the planet y...