Search found 746 matches
- Tue Jan 17, 2006 5:32 pm
- Forum: General Discussion
- Topic: Brief vacation
- Replies: 0
- Views: 1453
Brief vacation
Due to unforeseen RL commitments, I will be more or less out of action until the beginning of February. I'm keeping a big pile of both email discussions and forum threads to look at when I get back. Sorry about this - I know everyone is pretty anxious to get combat out of something other than 'early...
- Wed Jan 04, 2006 5:57 pm
- Forum: General Discussion
- Topic: General 0.3 Discussion
- Replies: 53
- Views: 29590
FreeOrion v0.3 was meant to showcase the stuff we'd worked on. We told the programmers 'give us a screen that does this.' It is hardly fair to go after them (or the designers) for inconsistent/not-wonderful UI when not only is the UI going to evolve so much along with the development of the game tha...
- Mon Dec 26, 2005 3:12 pm
- Forum: General Discussion
- Topic: General 0.3 Discussion
- Replies: 53
- Views: 29590
I'm not sure it's so much meant as criticism as it is most people look at something they download and install with some expectation of a full game. There are a lot of aspects of FO that aren't polished yet, and that's on purpose -- we know, for example, that almost every piece of UI and game code is...
- Sat Dec 24, 2005 1:29 am
- Forum: Announcements
- Topic: Press Release
- Replies: 2
- Views: 13018
- Fri Dec 23, 2005 3:22 pm
- Forum: Announcements
- Topic: Press Release
- Replies: 2
- Views: 13018
Press Release
The following press release is what we are sending to whatever news sites will carry them: In 1993, Micropose and Simtex released Master of Orion . In 1996, Microprose was back with Master of Orion II . In 2003, Infogrames and Quickviler released Master of Orion III . A lot of people in the MOO comm...
- Fri Dec 23, 2005 1:17 pm
- Forum: Other Game Design
- Topic: "Height" advantage in FreeOrion Tactical Combat
- Replies: 17
- Views: 4240
There has always been some argument, and I think tzlaine belongs to this camp, that the tactical combat engine should be fairly simple - that the high-level strategy of the game should be emphasized at the expense of the lower-level tactical stuff. At the moment, this isn't really how it's being des...
- Thu Dec 22, 2005 4:17 pm
- Forum: Other Game Design
- Topic: Realism - Large & Small Ships
- Replies: 43
- Views: 7467
In talking about the flight model, I don't mean 'how do our ships fly' -- I mean 'when you look at a giant space battle in FreeOrion, what should it remind you of?' FreeSpace reminds me of WWI naval combat with some WWII air-superiority elements mixed in. Star Wars reminds me of WWII dogfighting. An...
- Thu Dec 22, 2005 4:15 pm
- Forum: General Discussion
- Topic: General 0.3 Discussion
- Replies: 53
- Views: 29590
UI was not a huge focus for v0.3, because the systems in v0.3 -- production and research -- were primarily implemented as a 'see what we can do with this' sort of idea and not a 'play with all your friends because it's the best game ever' idea. I fully expect to spend a lot more time working on UI g...
- Wed Dec 21, 2005 10:53 pm
- Forum: Other Game Design
- Topic: Realism - Large & Small Ships
- Replies: 43
- Views: 7467
Please see the the announcements board post on realism. We don't need a plausible excuse for ships to move around a system very quickly. It doesn't matter . We decide what we want for gameplay and then invent the science. Words like 'FTL' have no place in a discussion of gameplay, which is where we ...
- Wed Dec 21, 2005 6:09 pm
- Forum: Story
- Topic: Trancedence vs Singularity
- Replies: 45
- Views: 34848
Don't read too much into the 'story' pieces of FO when considering how the gameplay will work out. It is possible to deal with transcendence as a technological victory, but it's also possible to say, for example, that transcendence requires that you build a temple to Aquitaine on Orion and the falle...
- Wed Dec 21, 2005 6:02 pm
- Forum: Other Game Design
- Topic: Realism - Large & Small Ships
- Replies: 43
- Views: 7467
Page 1 of this thread is very interesting. after reading pages 2 and 3, I want to regurgitate what daveybaby said about killing realism dead with guns/throwing corpse in bin, et cetera. Who cares about inertia and mass and equations and all of that nonsense? It seems that the question you all starte...
- Wed Dec 21, 2005 5:53 pm
- Forum: Other Game Design
- Topic: "Height" advantage in FreeOrion Tactical Combat
- Replies: 17
- Views: 4240
I like the idea of fysics quite a lot (and, for the record, it's not any adherence to real-world principles that would be behind any decision not to do this). The only problem that has to be solved is how to properly display it. I think it is counter-intuitive to show people a big black mass (partic...
- Tue Dec 20, 2005 9:19 pm
- Forum: Announcements
- Topic: FreeOrion 0.3 Released!
- Replies: 22
- Views: 171002
- Tue Dec 20, 2005 7:12 pm
- Forum: Announcements
- Topic: Mirrors Wanted
- Replies: 0
- Views: 10148
Mirrors Wanted
Hi there, As part of our upcoming SUPER MEGA PUBLICITY INTERGALACTIC WORLD TOUR, we anticipate getting more traffic than this little site can handle. So in addition to putting up some information on other major sites (which we are working on), we'd also like a few volunteers to host: a) A news blurb...
- Mon Dec 19, 2005 6:27 pm
- Forum: Graphics
- Topic: splash v0.3
- Replies: 66
- Views: 25985