Search found 3433 matches
- Sat Dec 18, 2021 12:56 pm
- Forum: Scripting & Balancing
- Topic: Influence Dept reset when no Policies
- Replies: 24
- Views: 1776
Re: Influence Dept reset when no Policies
Maybe just delaying the effect for e.g. 10 turns is enough as a mostly working fix?
- Sat Dec 18, 2021 11:44 am
- Forum: Other Game Design
- Topic: Likes and dislikes for species?
- Replies: 40
- Views: 4326
Re: Likes and dislikes for species?
... Population Reprocessing Centers : ... how about Population Upcycling Center? This indicates making some use of "worthless life forms" without specifying the way of generating value. (this could be forced labour, reprocessing, zoo, upgrading them to (thought) machines using neurotech,....
- Sat Dec 18, 2021 11:36 am
- Forum: Scripting & Balancing
- Topic: Influence Dept reset when no Policies
- Replies: 24
- Views: 1776
Re: Influence Dept reset when no Focuses
ah that fixed the "AI always kill themselves with influence debt". It is not meant specifically for AIs, but regardless of that, AIs don't get different game mechanics than human players (except for a couple bonuses on beginner mode). it allows playing without caring about influence (this ...
- Sat Dec 18, 2021 10:30 am
- Forum: General Discussion
- Topic: Eighteenth game on the multiplayer slow game server
- Replies: 177
- Views: 14447
Re: Eighteenth game on the multiplayer slow game server
I saw something that's not necessarily a bug, but is a little strange. Maybe its intended behavior. Its now turn 45 and if I hit next on my situation report, I have a situation report for turn 46. This report contains the unlocked policies from the tech I finished researching on turn 45. Yes, that ...
- Fri Dec 17, 2021 10:35 pm
- Forum: Other Game Design
- Topic: Likes and dislikes for species?
- Replies: 40
- Views: 4326
Re: Likes and dislikes for species?
...who don't mind other in-game species / populations / empires condemning or otherwise negatively reacting to the action, or who specifically want to make a show to their favoured population that they are getting rid of the undesired population. This general concept is and should not be a specific...
- Fri Dec 17, 2021 8:47 pm
- Forum: General Discussion
- Topic: Eighteenth game on the multiplayer slow game server
- Replies: 177
- Views: 14447
Re: Eighteenth game on the multiplayer slow game server
He just said that he is used to the old numbers.
- Fri Dec 17, 2021 4:23 pm
- Forum: General Discussion
- Topic: Eighteenth game on the multiplayer slow game server
- Replies: 177
- Views: 14447
- Fri Dec 17, 2021 4:22 pm
- Forum: General Discussion
- Topic: Eighteenth game on the multiplayer slow game server
- Replies: 177
- Views: 14447
Re: Eighteenth game on the multiplayer slow game server
Wobbly used well his Wungums, I have to admit. I'm not sure if their 400 structures that early in the game are really balanced ? It's certainly an interesting line now, anyway. It's actually about the same structure as 2 zortiums on a robotic which are cheaper to research (though more expensive to ...
- Fri Dec 17, 2021 4:01 pm
- Forum: General Discussion
- Topic: Eighteenth game on the multiplayer slow game server
- Replies: 177
- Views: 14447
Re: Eighteenth game on the multiplayer slow game server
Its turn 44. Interesting ship hull and weapon choices. Ophiuchus went for flux bubbles and lances first, mainly as disruptors, and area control and for fine structure at low research cost. Next were fighters and now asteroid hulls. Wobbly fields in flux core hull with lasers and lances. LienRag also...
- Fri Dec 17, 2021 11:59 am
- Forum: Other Game Design
- Topic: Likes and dislikes for species?
- Replies: 40
- Views: 4326
Re: Likes and dislikes for species?
rename concentration camps "Extermination Camps" perhaps? No camps in the name. It should look like free will/ a good thing on the surface. More a self-sacrifing ideal/policy thing combined with "Supermotivation Arcologies". Visible fences and brutal authorities is much too 19th...
- Fri Dec 17, 2021 10:35 am
- Forum: Other Game Design
- Topic: Likes and dislikes for species?
- Replies: 40
- Views: 4326
Re: Likes and dislikes for species?
we could refluff/rename concentration camps - using mind tricks to make people work themselves to death is usually not considered the same as death/labor camps. just dont know if it ties so much with the supremacy/xenophobic theme so much Players need a way to empty a planet and in the end Evacuate ...
- Wed Dec 15, 2021 12:30 pm
- Forum: General Discussion
- Topic: Up-to-date Test Snap
- Replies: 279
- Views: 57640
Re: Weekly Release Notes / Up-to-date Test Snap
Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.2 rev=231 amd64; v0.4.10.1 rev=216 i386). Current Weekly test build based on master released: freeorion_2021-12-13.d81306e rev=270 channel= edge (amd64) freeorion_2021-11-27.cd8...
- Tue Dec 14, 2021 8:53 am
- Forum: Other Game Design
- Topic: It would be interesting to find alien values
- Replies: 7
- Views: 3017
Re: Use species values instead of likes and dislikes for every policy
What would be interesting would be to find some really Alien ones... Since I'm not an Alien myself it's difficult to find good examples, but let's say Watery/Dry or Anionic/Cationic or Occlusive/Explosive or whatever. Of course the difficulty is then to justify why some type of war is "watery&...
- Wed Dec 08, 2021 10:54 pm
- Forum: Scripting & Balancing
- Topic: New special: World Tree
- Replies: 19
- Views: 4631
Re: New special: World Tree
Parser does not support valuerefs there, so currently not.
- Wed Dec 08, 2021 9:24 pm
- Forum: FreeOrion Project
- Topic: 0.5 release
- Replies: 125
- Views: 12636