Search found 941 matches

by marhawkman
Tue Jul 27, 2010 9:31 pm
Forum: Other Game Design
Topic: Meter Values vs. Resource Production
Replies: 10
Views: 1777

Re: Meter Values vs. Resource Production

Honestly I like both methods of display. Meters are good for comparison.
by marhawkman
Tue Jun 08, 2010 2:51 am
Forum: Other Game Design
Topic: Missile Targeting
Replies: 23
Views: 2775

Re: Missile Targeting

I like the idea of missiles having some capability of acquiring targets. But a very limited one. They should need to rely on ship based sensors for most target acquisition.
by marhawkman
Tue Jun 08, 2010 2:48 am
Forum: Other Game Design
Topic: minor/magnate civs?
Replies: 79
Views: 11180

Re: minor/magnate civs?

Mexico is kinda different here as the locals slowly took over the government. The conquistadors conquered the Aztec, Mayan, and Inca civilizations and setup their own system of governments instead. Now? The "Spaniards" have become a non-entity and the "subjugated" peoples have ta...
by marhawkman
Tue Jun 08, 2010 2:31 am
Forum: Other Game Design
Topic: planet to planet conflict
Replies: 18
Views: 2978

Re: planet to planet conflict

Hmm... I like the idea of planets being able to fire long range weapons at each other. Not really sure how to render it without some sort of function to automatically give the planetside armaments the longest range stuff you've got.

Oh and props fo fidning a thread I'd never seen before!
by marhawkman
Wed Apr 14, 2010 1:29 am
Forum: Other Game Design
Topic: Eleazar's Multi-Species Empire ideas.
Replies: 45
Views: 8429

Re: Eleazar's Multi-Species Empire ideas.

Yeah, Indigenes don't need to be balanced empires. they just need to not be useless.
by marhawkman
Wed Apr 14, 2010 1:27 am
Forum: Other Game Design
Topic: Ground Combat!
Replies: 26
Views: 8490

Re: Ground Combat!

How should 3-or-more-way ground combats work, for example when two or more empires invade the same planet, or board the same ship/orbital building? They can't just all be fighting for domination of the planet - what if Red and Green are defending Red's planet from Blue, and Blue invades? Does Green...
by marhawkman
Wed Apr 14, 2010 1:19 am
Forum: Other Game Design
Topic: Antares universe
Replies: 9
Views: 2835

Re: Antares universe

I like the idea of peicing together the backstory behind ~THIS~ particular game. :) Who will you meet when you open the portal? Will they try to kill you? Or will they send a preemptive strike if you delay?
by marhawkman
Mon Nov 16, 2009 7:06 pm
Forum: Other Game Design
Topic: Regarding to Star systems and planets
Replies: 12
Views: 2355

Re: Regarding to Star systems and planets

A while back I worked at balancing the planets. It didn't really work. I did make great strides towards a more balanced generation routine, but it wasn't quite good enough. The universe generation thing is screwed up... or at least it was a year ago when i messed with it. The results it produces ar...
by marhawkman
Sat Nov 14, 2009 1:59 am
Forum: Other Game Design
Topic: Regarding to Star systems and planets
Replies: 12
Views: 2355

Re: Regarding to Star systems and planets

A while back I worked at balancing the planets. It didn't really work. I did make great strides towards a more balanced generation routine, but it wasn't quite good enough.
by marhawkman
Mon Oct 05, 2009 1:41 pm
Forum: Other Game Design
Topic: Ship Design
Replies: 100
Views: 10012

Re: Ship Design

As a general rule, faster is better. Therefore people tend to build ships that are as fast as they can afford.

It's why most games stop at letting you choose what type of engine.
by marhawkman
Sat Oct 03, 2009 4:21 pm
Forum: Off-Topic
Topic: Plasma Cannons
Replies: 30
Views: 33431

Re: Plasma Cannons

Yeah, in single player it's best to hijack a few antaran ships before you go to Orion. That way you have less options open for the computer to give you. :)
by marhawkman
Sat Oct 03, 2009 3:46 pm
Forum: Strategy Games
Topic: Moo3 technical error - baffling me
Replies: 8
Views: 5534

Re: Moo3 technical error - baffling me

Yeah, you can, and need to, do that in Vista too.
by marhawkman
Sat Oct 03, 2009 3:40 pm
Forum: Other Game Design
Topic: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
Replies: 81
Views: 13708

Re: Of Nova-bombs, Supernovas, and Toxic Terraforming.......

again without seeing the actual code i can only guess but, dont kno if its just entered wrong in the wiki but a bell curve, general requires more than one random number the results are then added, ie - not 1-100 but 1-50 + 1-50, but that's neither here nor there also ice/totally frozen opposite of ...
by marhawkman
Sat Oct 03, 2009 3:26 pm
Forum: Other Game Design
Topic: Antares universe
Replies: 9
Views: 2835

Re: Antares universe

Not quite. The Orions actually CREATED the mini universe that the Antarans were banished to. A side effect of this caused such massive flutuations in Hyperspace that for a time it would occasionally block hyperspace travel temporarily, but after a while the fluctuations became so severe that FTL tra...
by marhawkman
Fri Sep 04, 2009 12:45 am
Forum: Other Game Design
Topic: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
Replies: 81
Views: 13708

Re: Of Nova-bombs, Supernovas, and Toxic Terraforming.......

My point exactly.

Although it has been specuulated that Quantum Singularies can explode on their own.