I've noticed this a couple times now. The AI arrives with more than enough troops
to successfully invade one of my planets, but for some reason it does not use all
of its troops and the invasion fails. Next turn it invades again and is of course
successful. Weird.
Search found 357 matches
- Sun Nov 11, 2018 5:18 pm
- Forum: Play-Testing Feedback
- Topic: AI Fails Invasion
- Replies: 2
- Views: 5205
- Sun Nov 11, 2018 4:31 am
- Forum: Play-Testing Feedback
- Topic: Finally tried 0.4.8...
- Replies: 74
- Views: 29514
Re: Finally tried 0.4.8...
The AI doesn't seem to be able to deal with Monsters very well. The last three games I played the AI had a planet with the Honeycomb special on it and even though they had large powerful fleets late game they still had not conquered and settled that system. This special is way too powerful for them ...
- Sat Nov 10, 2018 10:50 am
- Forum: Support
- Topic: Game Stalls
- Replies: 5
- Views: 6143
Re: Game Stalls
I've encountered your bug. Game stalled right after I conquered an AI. I'm going to keep playing until I get a stall without that condition. Continued playing. Only got one other stall, but that was again after conquering an AI. I did notice after the turn button returned to being black and it saved...
- Sat Nov 10, 2018 9:39 am
- Forum: General Discussion
- Topic: Feature Request: Terraforming Colony
- Replies: 3
- Views: 5514
Re: Feature Request: Terraforming Colony
That sounds great. I just have no idea how to do it myself.
- Thu Nov 08, 2018 9:24 pm
- Forum: Support
- Topic: Game Stalls
- Replies: 5
- Views: 6143
Re: Game Stalls
Pretty sure that is not it. Not that many AI's in the game.
After a while it will do it every 5 to 10 turns.
After a while it will do it every 5 to 10 turns.
- Thu Nov 08, 2018 8:41 pm
- Forum: Support
- Topic: Game Stalls
- Replies: 5
- Views: 6143
Game Stalls
Don't know if this is a known issue. Playing latest test build, 2018-10-27. After about turn 200 or so sometimes after you hit the turn button the game just stops. It's not frozen or locked. The mouse still works and you can exit the game normally. It just goes to the AI's turn processing and never ...
- Thu Nov 08, 2018 5:05 pm
- Forum: Other Game Design
- Topic: Discussion thread for Ingo Schwarze's patch
- Replies: 18
- Views: 2857
Re: Discussion thread for Ingo Schwarze's patch
Yes, I always went Pre-Warp too, but that was only because the game
would make stupid decisions for you about what techs you would choose.
Hopefully that can be avoided here.
would make stupid decisions for you about what techs you would choose.
Hopefully that can be avoided here.
- Thu Nov 08, 2018 4:51 pm
- Forum: General Discussion
- Topic: Feature Request: Terraforming Colony
- Replies: 3
- Views: 5514
Feature Request: Terraforming Colony
OK, here I go again. I hate planets going to waste and I even consider putting a very sub standard Species on a planet instead of a better one to be a waste, so... I would like a Terraforming Colony ship that puts one population on a planet. This population can survive any habitat, but it cannot gro...
- Thu Nov 08, 2018 4:21 pm
- Forum: Other Game Design
- Topic: Discussion thread for Ingo Schwarze's patch
- Replies: 18
- Views: 2857
Re: Discussion thread for Ingo Schwarze's patch
I don't see any need to complicate the early game, but that's just my opinion. I can see how others might like it so I would suggest that if you make the changes that you make them optional. Master of Orion II had options to start a game as Pre-warp, Average or Advanced. Something like that would be...
- Wed Nov 07, 2018 8:48 am
- Forum: Play-Testing Feedback
- Topic: Gas Giant Generator
- Replies: 3
- Views: 5222
Re: Gas Giant Generator
This was my first ever encounter of Sly. At first I couldn't understand how these GGGs were being built in systems with only a Gas Giant. And some of them were deep in my territory that I know hadn't been conquered! Then I suppose I must have gotten scanner tech good enough to finally see them and I...
- Tue Nov 06, 2018 12:37 pm
- Forum: Play-Testing Feedback
- Topic: Gas Giant Generator
- Replies: 3
- Views: 5222
Re: Gas Giant Generator
Yup, that's it. GGs inhabited by Sly.
Thanks.
Thanks.
- Tue Nov 06, 2018 10:34 am
- Forum: Play-Testing Feedback
- Topic: Gas Giant Generator
- Replies: 3
- Views: 5222
Gas Giant Generator
The Pedia says that it adds +10 Industry, but when you look at the Industry meters
for a planet that has one in its system it says only +5.
Is this an error or is the Pedia wrong?
for a planet that has one in its system it says only +5.
Is this an error or is the Pedia wrong?
- Mon Nov 05, 2018 4:30 am
- Forum: Play-Testing Feedback
- Topic: Finally tried 0.4.8...
- Replies: 74
- Views: 29514
Re: Finally tried 0.4.8...
I always play on Planet Density:Low so getting Subterranean and other Colonization techs are a high priority.
I would suggest playing a low planet density game and see if your strategy still works.
I would suggest playing a low planet density game and see if your strategy still works.
- Sun Nov 04, 2018 6:06 pm
- Forum: Play-Testing Feedback
- Topic: Finally tried 0.4.8...
- Replies: 74
- Views: 29514
Re: Finally tried 0.4.8...
Ah yes, I had not taken the tech changes into consideration.
I still think the cost of the SG hull should be doubled to make it an even more difficult choice.
- Sun Nov 04, 2018 1:08 pm
- Forum: Play-Testing Feedback
- Topic: Finally tried 0.4.8...
- Replies: 74
- Views: 29514
Re: Finally tried 0.4.8...
Yes, they're way too good. I changed that and made Nanorobitic Maintenance a prereq for SG hulls, and swapped their research cost and time. Now in midgame I have to choose between Nanorobotic and Large Asteroid hulls. At least there's a choice. That is just great. I shall change my installation the...