Search found 834 matches
- Wed Aug 12, 2020 1:02 pm
- Forum: Other Game Design
- Topic: Empire Types - "Origins"
- Replies: 46
- Views: 12945
Re: Empire Types - "Origins"
Combinations of two good traits don't look to me like strategies. Also, if origins are meant to allow for strategies when your traits don't help, all this would be pointless. Well the combinations themselves aren't strategies. My idea is that origins could "layer" traits on top of what sp...
- Wed Aug 12, 2020 2:43 am
- Forum: Other Game Design
- Topic: Empire Types - "Origins"
- Replies: 46
- Views: 12945
Re: Empire Types - "Origins"
A couple of thoughts: Firstly, maybe certain traits, like stockpiling could be influenced by or outright moved to origins. This could allow the flexibility we are wanting with origins. Secondly, we need to have an idea of how many strategies we want to support for Free Orion. I can see eleven possib...
- Sun Aug 09, 2020 4:06 pm
- Forum: FreeOrion Project
- Topic: 0.5 roadmap
- Replies: 26
- Views: 11852
Re: 0.5 roadmap
I personally would like to see the mechanic come first. With values/ideals as a foundation I think we are in a much more solid place to build from. For now values/ideals could directly effect stability, instead of effecting opinion and then having opinion effect stability. Designing and implementin...
- Sun Aug 09, 2020 1:57 pm
- Forum: FreeOrion Project
- Topic: 0.5 roadmap
- Replies: 26
- Views: 11852
Re: 0.5 roadmap
I was mainly interested in incorporating the idea of values/categories for species that match to ideals/categories for policies. I think that would provide a good framework for players to make judgments about policy selection, and for programmers to set the system up; as opposed to randomly assigni...
- Fri Aug 07, 2020 1:29 am
- Forum: Other Game Design
- Topic: Influence mechanics brainstorming
- Replies: 66
- Views: 5236
Re: Influence mechanics brainstorming
I was mainly referring to having restrictions and masseuses for low stability and bonuses for high stability, per my last post in the thread. Masseuses would probably make a population happy indeed, but what genre of Sci-Fi are you trying to emulate in FreeOrion exactly ? That is supposed to be mal...
- Thu Aug 06, 2020 6:06 am
- Forum: Other Game Design
- Topic: Influence mechanics brainstorming
- Replies: 66
- Views: 5236
Re: Influence mechanics brainstorming
From what I can see by a quick glance, what's discussed there sounds more like a long-term goal, about what we want in the end. For 0.5 we just need something more simple, that will be extended or even replaced by something more sophisticated/better other later on. E.g. the whole species-empire, sp...
- Thu Aug 06, 2020 5:59 am
- Forum: Other Game Design
- Topic: Influence and Species
- Replies: 22
- Views: 2067
Re: Influence and Species
Maybe not "automatically" (meaning "always"), but in most cases it makes sense that an empire comprised of individuals that are used to communicate telepathically are more effective at administration related things than non-telepaths. You can of course always come up with some f...
- Thu Aug 06, 2020 5:38 am
- Forum: FreeOrion Project
- Topic: 0.5 roadmap
- Replies: 26
- Views: 11852
Re: 0.5 roadmap
I think that someone from that conversation should start a new topic on "species ethics" so it can be discussed in the forum. I am especially curious about how it is different from or similar to "species values" already proposed here . Calling the idea of having species like/dis...
- Thu Aug 06, 2020 5:27 am
- Forum: Other Game Design
- Topic: Unhappiness, Rebellion and Species
- Replies: 6
- Views: 3158
Re: Unhappiness, Rebellion and Species
things to be specced what are the game purposes of rebellion? giving an incentive for keeping influence positive. What else? (or is this the only relevant purpose) For now. Once influence projects are a thing, rebellions can be instigated by hostile parties. on which level should rebellion happen/h...
- Thu Aug 06, 2020 3:47 am
- Forum: Play-Testing Feedback
- Topic: Exobots
- Replies: 22
- Views: 2201
Re: Exobots
It would need to be really different to not just be one of the two existing by another name. Normally I might agree with you, but given the both strong and reasonable objection to personally using CCs in the game, I think it obligates us to give players an alternative to them, even if just in name....
- Thu Aug 06, 2020 3:33 am
- Forum: Other Game Design
- Topic: Empire Types - "Origins"
- Replies: 46
- Views: 12945
Re: Empire Types - "Origins"
So I think this idea has some potential. Namely for story immersion purposes. Several of the species in Free Orion have fluff that suggests a somewhat different starting setup. As someone who likes to roleplay I think that the idea could help make the game far more enjoyable. In fact I would like to...
- Fri Jul 31, 2020 11:37 pm
- Forum: Other Game Design
- Topic: Influence and Species
- Replies: 22
- Views: 2067
Re: Influence and Species
I guess B is Xenophobic, but current Xenophobic trait works differently, by proximity to other species. However, it's been always a source of balance problems (at least the xenophobic&self-sustaining combo), and it makes sense to rework it to operate over influence or stability rather than dire...
- Fri Jul 31, 2020 11:29 pm
- Forum: Other Game Design
- Topic: Influence and Species
- Replies: 22
- Views: 2067
Re: Influence and Species
My take on this would be to just give hive-minds and telepathic species good influence. I don't think that telepathic species should automatically get good influence. I especially don't think that non hive-mind telepathic species would be any better at holding an empire together than any other spec...
- Fri Jul 31, 2020 10:41 pm
- Forum: Other Game Design
- Topic: Influence and Species
- Replies: 22
- Views: 2067
Re: Influence and Species
I approve going with the flavor of the specie but Mu Urshes have some quite peculiar version of the non-violence they prefer... Maybe if there's internal and external Influence as Vezzra proposed they can have good internal and bad external ? I'm not aware of any proposals for different internal an...
- Thu Jul 30, 2020 11:26 pm
- Forum: Other Game Design
- Topic: Influence mechanics brainstorming
- Replies: 66
- Views: 5236
Re: Influence mechanics brainstorming
As the basic idea is to have IP costs not grow linearly, but exponentially with number of colonies, a first very simple formula that has been suggested is making the IP costs dependent on distance to capital, with another increase in costs if a colony/system isn't supply connected to the capital. W...