Search found 74 matches

by neuro
Sat Jun 26, 2010 3:17 pm
Forum: Compile
Topic: 3582 Build Errors, OS X 10.6
Replies: 114
Views: 26384

Re: 3582 Build Errors, OS X 10.6

Almost exact same issue here. Had to start from scratch on the project (I had a working, building version but wasn't able to touch it for a while and re-building from that no longer worked). I downloaded the Mac OS X SDK from here (http://sourceforge.net/projects/freeorion/files/). Trying to build t...
by neuro
Mon Jun 07, 2010 7:16 pm
Forum: Programming
Topic: FleetWnd: Adding divider between data panels
Replies: 35
Views: 4155

Re: FleetWnd: Adding divider between data panels

I don't know how up-to-date and complete the GG tutorial stuff is, but I suspect not very, and I wouldn't spend much time looking at it. There are many more examples of GG in use in the FreeOrion code. Ok! Sounds good then. You don't need to be using serialization of GG controls, adam or eve stuff ...
by neuro
Mon Jun 07, 2010 6:29 pm
Forum: Programming
Topic: FleetWnd: Adding divider between data panels
Replies: 35
Views: 4155

Re: FleetWnd: Adding divider between data panels

Hey All, This is a GG question for integrating the new Splitter class. Basically, I'm working on the Splitter.cpp class for integration into FreeOrion. What I'm trying to do: Understand GG better by running through the tutorials in the "tutorials" folder of GG. By understanding GG, I think...
by neuro
Tue May 18, 2010 10:37 pm
Forum: Programming
Topic: FleetWnd: Adding divider between data panels
Replies: 35
Views: 4155

Re: FleetWnd: Adding divider between data panels

Sorry, tzlaine, on his GG library and the best way to make the new class. I posted some of our notes in an earlier post. If there's a developer interested in tackling it earlier, I wouldn't mind coaching them... though point of pride is in me finishing it. :) Until then, I'm working with my team to ...
by neuro
Tue May 18, 2010 10:11 pm
Forum: Programming
Topic: FleetWnd: Adding divider between data panels
Replies: 35
Views: 4155

Re: FleetWnd: Adding divider between data panels

Hi pm, I've been incredibly busy working on my company, and March + April + May have been hectic, just making sure it's stable. All the groundwork has been discussed with Tyreth and myself, but unfortunately, I haven't had much free time to work on it. I spoke with Geoff, and think I can carve out t...
by neuro
Tue Apr 06, 2010 2:44 pm
Forum: Programming
Topic: FleetWnd: Adding divider between data panels
Replies: 35
Views: 4155

Re: FleetWnd: Adding divider between data panels

Hey Guys! I had a really great discussion with Tzlaine, about this new "GG:Splitter" class which will be able to: start as empty (i.e. create a new splitter wnd) add a wnd into it (if first window, just add wnd, if there already is a window, then add a separator tab, and the window tabs wi...
by neuro
Tue Mar 30, 2010 12:55 am
Forum: Programming
Topic: FleetWnd: Adding divider between data panels
Replies: 35
Views: 4155

Re: FleetWnd: Adding divider between data panels

Hey! Sooo sorry not replying sooner. I was wondering why no one responded to my post and just checked. Turns out I didn't turn on my notifications and an awesome discussion broke out! Bawesome. Ok, first thanks a lot for helping me with this! Next, here are my responses, in order of post: pd: Tell m...
by neuro
Sun Mar 28, 2010 10:16 pm
Forum: Programming
Topic: FleetWnd: Adding divider between data panels
Replies: 35
Views: 4155

FleetWnd: Adding divider between data panels

Hey all! Working on my 2nd fix: * Figure out a good way to move up and down the partition between the top third of the panel that shows fleets and the bottom panel that shows ships within the selected fleet. Some way to drag a partition would be appropriate. This needs to work whether or not there i...
by neuro
Fri Mar 26, 2010 5:08 am
Forum: Programming
Topic: FleetWnd Patch: First Time submitting so may be weird
Replies: 4
Views: 659

Re: FleetWnd Patch: First Time submitting so may be weird

Dang. Thanks. I hand-spaced everything, BEFORE I found the preference in XCode.
by neuro
Thu Mar 25, 2010 7:54 pm
Forum: Programming
Topic: FleetWnd Patch: First Time submitting so may be weird
Replies: 4
Views: 659

Re: FleetWnd Patch: First Time submitting so may be weird

I made the changes requested below: Use four spaces, rather than tabs, for indenting. Your code editor should have a setting for this. Otherwise, do find and replace before submitting. RecalculateFleetSpeed() should be declared in the Mutators section of the public member functions of Fleet, within...
by neuro
Tue Mar 23, 2010 4:25 am
Forum: Programming
Topic: FleetWnd Patch: First Time submitting so may be weird
Replies: 4
Views: 659

FleetWnd Patch: First Time submitting so may be weird

Hi All! I fixed this issue from the Programming Work: Fleet Page: http://www.freeorion.org/index.php/Programming_Work#Fleets_Windows , specifically: * Update the displayed move speeds / range fuel limits of fleets containing a ship that has been ordered scrapped to not include the to-be-destroyed sh...
by neuro
Mon Mar 22, 2010 1:54 am
Forum: Programming
Topic: FleetWnd question: fuel and speed to not include scrapped
Replies: 6
Views: 1118

Re: FleetWnd question: fuel and speed to not include scrapped

Hey Guys! Awesome info Geoff. I'm slowly digesting it. But I think it makes sense. I have it working now to it updates the FleetWnd if you scrap / unscrap! It's great! However, I'm working on Speed. Specifically, Fleet::Speed. Here's what the function returns: FleetWnd.cpp double FleetDataPanel::Sta...
by neuro
Sun Mar 21, 2010 2:47 pm
Forum: Programming
Topic: FleetWnd question: fuel and speed to not include scrapped
Replies: 6
Views: 1118

Re: FleetWnd question: fuel and speed to not include scrapped

Hi Geoff! Thanks! I'll test that and try running it based on that. If that works, I'll submit my first bug fix to FO! More didactic speak, about what you talked about and how the issue is resolved: I literally spent 10 minutes reading and re-reading what you wrote... I think I sort of understand the...
by neuro
Sat Mar 20, 2010 10:06 pm
Forum: Programming
Topic: FleetWnd question: fuel and speed to not include scrapped
Replies: 6
Views: 1118

FleetWnd question: fuel and speed to not include scrapped

Hi All! I'm sorry to bother all but I'm trying to figure this out and it's not triggering for some reason. I have some screenshots here, and some code, if you have a sec to take a look. I'm trying to fix the FleetWnd to not display the fuel and speed of scrapped ships so it's more accurate. Here's m...