Search found 165 matches

by strooka
Tue Dec 29, 2009 8:16 pm
Forum: Support
Topic: Crash / Windowed Mode
Replies: 38
Views: 4512

Re: Crash / Windowed Mode

i've found the error... after changing in FleetWnd::FleetRightClicked if (popup.Run()) { switch (popup.MenuID()) { case 1: { // rename fleet std::string fleet_name = fleet->Name(); to if (popup.Run()) { switch (popup.MenuID()) { case 1: { // rename fleet std::string fleet_name = "test";//f...
by strooka
Tue Dec 29, 2009 7:51 pm
Forum: Support
Topic: Crash / Windowed Mode
Replies: 38
Views: 4512

Re: Crash / Windowed Mode

i mean, that i started the game again over the quickstart menu the thing that i changed was that i moved a fleet to another star system and made a turn end. after that i tried to split - and splitting the forces with drag and drop was functionizing. but over the pulldownmenu it still didn't work. bu...
by strooka
Tue Dec 29, 2009 6:52 pm
Forum: Support
Topic: Crash / Windowed Mode
Replies: 38
Views: 4512

Re: Crash / Windowed Mode

fleets:
after flying to a other system dragging funcs, menu still crashes.
by strooka
Tue Dec 29, 2009 5:18 pm
Forum: Support
Topic: Crash / Windowed Mode
Replies: 38
Views: 4512

Re: Crash / Windowed Mode

i have the 3300 build from svn. look at this func: ClientNetworking::ServerList ClientNetworking::DiscoverLANServers() { assert(!Connected()); ServerDiscoverer discoverer(m_io_service); discoverer.DiscoverServers(); return discoverer.Servers(); } in ClientNetworking.cpp, it asserts if not connected....
by strooka
Mon Dec 28, 2009 9:38 pm
Forum: Support
Topic: Crash / Windowed Mode
Replies: 38
Views: 4512

Re: Crash / Windowed Mode

ok, thx nochmal ich nehme mir die zeit. wie im irc steht soll ich hier meine fragen stellen. er meint bei orion 2 das Alienvölkervehalten und wie man es vor einem spiel einstellt. ich weiss, das ist erst in einem anderen versionsstadium dran aber er wollte sich einbringen weil er sich mit den völker...
by strooka
Mon Dec 28, 2009 8:59 pm
Forum: Support
Topic: Crash / Windowed Mode
Replies: 38
Views: 4512

Re: Crash / Windowed Mode

"i pretend"

well, i know my english is really bad, but that did come from my friend who wants to supply the "race statistics" :)
by strooka
Mon Dec 28, 2009 8:55 pm
Forum: Support
Topic: Crash / Windowed Mode
Replies: 38
Views: 4512

Re: Crash / Windowed Mode

the program crashes when it enters the function Fleet::NumShips out of the func FleetWnd::FleetRightClicked(GG::ListBox::iterator it, const GG::Pt& pt)

another bug: when you try to start a localhost game in multiplayer (hotseat) you have to be online else there is an exception.
by strooka
Mon Dec 28, 2009 4:44 pm
Forum: Support
Topic: Crash / Windowed Mode
Replies: 38
Views: 4512

Re: Crash / Windowed Mode

i pretend for a round based combat when it is done or an option for it, because there are many old shool users out there who prefer a strategic solution than an ego shoot solution.

what do you think?
by strooka
Mon Dec 28, 2009 3:44 pm
Forum: Support
Topic: Crash / Windowed Mode
Replies: 38
Views: 4512

Re: Crash / Windowed Mode

thx for reply,

ok, my friend and me decided not to implement a hotseat mode.

i've found out that i'll have to set the resolution on custom to get window mode.

i'll start to have a look to the tech demo.

my friend would like to propose race statistics(due to the ones from orion 2)
by strooka
Mon Dec 28, 2009 2:00 pm
Forum: General Discussion
Topic: Hot Seat mode
Replies: 2
Views: 1144

Hot Seat mode

hi there i want to implement a hot seat mode, what about it, will it be accepted to be added to the project?

strooka
by strooka
Sun Dec 27, 2009 9:47 am
Forum: Support
Topic: Crash / Windowed Mode
Replies: 38
Views: 4512

Crash / Windowed Mode

hi there, i ve successfully downloaded, installed, compiled and executed freeorion on my linux plattform now. compiling is there much faster anyway. i'm on implementing a hot seat mode now, cause i think there are numerous people out there who whish to play the game offline with their friends. what ...
by strooka
Sun Dec 20, 2009 2:10 pm
Forum: Top Priority Game Design
Topic: FreeOrion Roadmap
Replies: 51
Views: 58167

Re: FreeOrion Roadmap

Hi there i have recently downloaded the svn Tree on my mac and i needed for à Compile very, very Long. Why don't migrate the project to Java ? I have started a project with netbeans i Hope i can Mix Java and c++ like i already did with Java and javaFX. Compile Times om Even Large projects are there ...
by strooka
Fri Jun 26, 2009 1:34 pm
Forum: Programming
Topic: Source Code
Replies: 4
Views: 1941

Re: Source Code

i'll try to implement some laser beams etc. presented in a demo window similar to the source taken from mc2 then if you agree.
by strooka
Thu Jun 25, 2009 6:28 pm
Forum: Programming
Topic: Source Code
Replies: 4
Views: 1941

Re: Source Code

i'm interested to program the ground combat in freeorion. this semester, i'll start a course about graphics programming. i'm new to graphics programming, but i have successfully the maths course done. i was confused as i looked on the source for the first time that there was no project file, but i v...
by strooka
Tue Jun 23, 2009 5:58 pm
Forum: Programming
Topic: Source Code
Replies: 4
Views: 1941

Source Code

Hi all, im introducing myself I study informatics and im going to Make Orion as my diploma work I want to learn 3d programming My dream on Orion is porting Mechcommander 2 Into Orion. Also i have a friend who knows Anything about playing the game And he wanted all time to mod the Game. But at first ...