Search found 3826 matches
- Fri Jan 31, 2014 6:14 pm
- Forum: Scripting & Balancing
- Topic: Making Enough Star Names for Very Large Galaxies
- Replies: 94
- Views: 13407
Re: Making Enough Star Names for Very Large Galaxies
...I think we should think of some solutions for the increased amount of text overlapping that will result from it. It's really not very pretty... -Edit the star names list to have shorter names. Nothing more than 8 characters? -Learn to love (recognize) greek letters, since take up a lot less spac...
- Fri Jan 31, 2014 3:18 am
- Forum: Scripting & Balancing
- Topic: Making Enough Star Names for Very Large Galaxies
- Replies: 94
- Views: 13407
Re: Scripted Universe Generation!
revision 6775 I think you did something weird in that commit. I can't get either of the latest two binaries to work right now with or without the new string table, so I can't tell what the problem is, or if i've fixed it. Perhaps somebody better revert my change. I don't remember that part of SVN. ...
- Fri Jan 31, 2014 1:48 am
- Forum: Programming
- Topic: Scripted Universe Generation!
- Replies: 105
- Views: 14986
Re: Scripted Universe Generation!
Discussion about star naming has been split to Making Enough Star Names for Very Large Galaxies
- Thu Jan 30, 2014 8:58 pm
- Forum: Scripting & Balancing
- Topic: Making Enough Star Names for Very Large Galaxies
- Replies: 94
- Views: 13407
Re: Scripted Universe Generation!
α β γ δ etc. are not that difficult to distinguish, and their actual meanings don't matter if someone can't remember what name applies to which. It is not a question of distinguishing them, but remembering which random glyph is associated with a particular location. When you already are familiar en...
- Thu Jan 30, 2014 6:35 pm
- Forum: Scripting & Balancing
- Topic: Making Enough Star Names for Very Large Galaxies
- Replies: 94
- Views: 13407
Re: Scripted Universe Generation!
revision 6775 "more starnames, and limiting length to 10 characters." Up to ~1300 from ~800. Tried to make sure none of the names were too weird, or too similar, but probably missed some. Also got rid of a few remaining greek letters in star names. Dislike, nice for people that can read/r...
- Thu Jan 30, 2014 5:05 pm
- Forum: Scripting & Balancing
- Topic: Making Enough Star Names for Very Large Galaxies
- Replies: 94
- Views: 13407
Re: Scripted Universe Generation!
There's a lot of good work begin done in this thread, i wish i had seen it sooner. Deep space: Based on the issues discussed above, i recommend deep space locations receive and display names exactly like any other system. Sitreps that tell me something happened in "Deep Space" are annoying...
- Fri Jan 24, 2014 10:35 pm
- Forum: Programming
- Topic: no accidental duplicate ship designs
- Replies: 26
- Views: 2707
Re: no accidental duplicate ship designs
Perhaps a better solution for this use case would be a 'Rename Design' right-click option? That would certainly be a worth-while option in any case. The goal of what i'm proposing is to avoid the confusion of having different ship designs with an identical name (either in a player's list or the wor...
- Wed Jan 22, 2014 7:56 pm
- Forum: Top Priority Game Design
- Topic: Content: High-Level Strategic Options
- Replies: 26
- Views: 30334
Re: Content: High-Level Strategic Options
- Social influence of natives or smaller empires should transfer planetary ownership without invasion at roughly the same difficulty as invasion. (Can be slower, but have upsides in trade, reputation, and lower costs) That is planned, and is IMHO a very important divergent strategy for someone who ...
- Wed Jan 22, 2014 1:57 am
- Forum: Programming
- Topic: no accidental duplicate ship designs
- Replies: 26
- Views: 2707
Re: no accidental duplicate ship designs
For example, the duplicate-named design would still show up in other lists of designs, such as in the pedia Sorry, I had forgotten that such other user-visible lists existed. 2) If a player creates a design that has the same name, but different parts/and or hulls, then FO quietly adds a number to t...
- Tue Jan 21, 2014 10:56 pm
- Forum: Programming
- Topic: no accidental duplicate ship designs
- Replies: 26
- Views: 2707
Re: no accidental duplicate ship designs
A design named "Foo" already exists. Would you like to: *Overwrite* *Rename* Ugh. Just disable the button and explain why with a tooltip. Such popups are awkward at best, and unnecessary (according to me) for this situation... I see no need to explicitly support / suggest overwriting a de...
- Tue Jan 21, 2014 7:41 pm
- Forum: Programming
- Topic: no accidental duplicate ship designs
- Replies: 26
- Views: 2707
Re: no accidental duplicate ship designs
But then I thought, what if the player does care, & wants to rename the design? (I know I sometimes do just that, edit a design, confirm the new design w/o changing name, slap forehead, change name & recommit, then go delete the prematurely committed one. The same reasoning could be applied...
- Tue Jan 21, 2014 3:07 pm
- Forum: Off-Topic
- Topic: Downloadable Pedia
- Replies: 3
- Views: 9205
Re: Downloadable Pedia
All the game's text in in the string tables. Navigate into the game, and look in:
default/stringtables/ for the language of your choice.
Just note that the text can be used according to this license: Attribution-ShareAlike 3.0 Unported
default/stringtables/ for the language of your choice.
Just note that the text can be used according to this license: Attribution-ShareAlike 3.0 Unported
- Tue Jan 21, 2014 4:16 am
- Forum: Programming
- Topic: no accidental duplicate ship designs
- Replies: 26
- Views: 2707
Re: no accidental duplicate ship designs
Excellent idea.
But i wonder if FO should care what you name it? Is there a use case for having multiple designs that are identical in all but name?
But i wonder if FO should care what you name it? Is there a use case for having multiple designs that are identical in all but name?
- Fri Jan 17, 2014 10:10 pm
- Forum: Story
- Topic: Question: Oorbools description
- Replies: 1
- Views: 2315
Re: Question: Oorbools description
I don't remember what i was trying to write. My notes don't provide any insight.
Sloppy of me to commit a sentence fragment-- just delete it.
Sloppy of me to commit a sentence fragment-- just delete it.
- Thu Jan 16, 2014 5:06 pm
- Forum: Play-Testing Feedback
- Topic: feedback on [6642]
- Replies: 9
- Views: 978
Re: feedback on [6642]
Starlane travel is more like an inter-dimensional shortcut than FTL travel, that's why you can't just go anywhere.OllyG wrote:If you saw a creature travelling faster than light you wouldn't call it a snail!