Search found 3826 matches

by eleazar
Fri Jan 31, 2014 6:14 pm
Forum: Scripting & Balancing
Topic: Making Enough Star Names for Very Large Galaxies
Replies: 94
Views: 13407

Re: Making Enough Star Names for Very Large Galaxies

...I think we should think of some solutions for the increased amount of text overlapping that will result from it. It's really not very pretty... -Edit the star names list to have shorter names. Nothing more than 8 characters? -Learn to love (recognize) greek letters, since take up a lot less spac...
by eleazar
Fri Jan 31, 2014 3:18 am
Forum: Scripting & Balancing
Topic: Making Enough Star Names for Very Large Galaxies
Replies: 94
Views: 13407

Re: Scripted Universe Generation!

revision 6775 I think you did something weird in that commit. I can't get either of the latest two binaries to work right now with or without the new string table, so I can't tell what the problem is, or if i've fixed it. Perhaps somebody better revert my change. I don't remember that part of SVN. ...
by eleazar
Fri Jan 31, 2014 1:48 am
Forum: Programming
Topic: Scripted Universe Generation!
Replies: 105
Views: 14986

Re: Scripted Universe Generation!

Discussion about star naming has been split to Making Enough Star Names for Very Large Galaxies
by eleazar
Thu Jan 30, 2014 8:58 pm
Forum: Scripting & Balancing
Topic: Making Enough Star Names for Very Large Galaxies
Replies: 94
Views: 13407

Re: Scripted Universe Generation!

α β γ δ etc. are not that difficult to distinguish, and their actual meanings don't matter if someone can't remember what name applies to which. It is not a question of distinguishing them, but remembering which random glyph is associated with a particular location. When you already are familiar en...
by eleazar
Thu Jan 30, 2014 6:35 pm
Forum: Scripting & Balancing
Topic: Making Enough Star Names for Very Large Galaxies
Replies: 94
Views: 13407

Re: Scripted Universe Generation!

revision 6775 "more starnames, and limiting length to 10 characters." Up to ~1300 from ~800. Tried to make sure none of the names were too weird, or too similar, but probably missed some. Also got rid of a few remaining greek letters in star names. Dislike, nice for people that can read/r...
by eleazar
Thu Jan 30, 2014 5:05 pm
Forum: Scripting & Balancing
Topic: Making Enough Star Names for Very Large Galaxies
Replies: 94
Views: 13407

Re: Scripted Universe Generation!

There's a lot of good work begin done in this thread, i wish i had seen it sooner. Deep space: Based on the issues discussed above, i recommend deep space locations receive and display names exactly like any other system. Sitreps that tell me something happened in "Deep Space" are annoying...
by eleazar
Fri Jan 24, 2014 10:35 pm
Forum: Programming
Topic: no accidental duplicate ship designs
Replies: 26
Views: 2707

Re: no accidental duplicate ship designs

Perhaps a better solution for this use case would be a 'Rename Design' right-click option? That would certainly be a worth-while option in any case. The goal of what i'm proposing is to avoid the confusion of having different ship designs with an identical name (either in a player's list or the wor...
by eleazar
Wed Jan 22, 2014 7:56 pm
Forum: Top Priority Game Design
Topic: Content: High-Level Strategic Options
Replies: 26
Views: 30334

Re: Content: High-Level Strategic Options

- Social influence of natives or smaller empires should transfer planetary ownership without invasion at roughly the same difficulty as invasion. (Can be slower, but have upsides in trade, reputation, and lower costs) That is planned, and is IMHO a very important divergent strategy for someone who ...
by eleazar
Wed Jan 22, 2014 1:57 am
Forum: Programming
Topic: no accidental duplicate ship designs
Replies: 26
Views: 2707

Re: no accidental duplicate ship designs

For example, the duplicate-named design would still show up in other lists of designs, such as in the pedia Sorry, I had forgotten that such other user-visible lists existed. 2) If a player creates a design that has the same name, but different parts/and or hulls, then FO quietly adds a number to t...
by eleazar
Tue Jan 21, 2014 10:56 pm
Forum: Programming
Topic: no accidental duplicate ship designs
Replies: 26
Views: 2707

Re: no accidental duplicate ship designs

A design named "Foo" already exists. Would you like to: *Overwrite* *Rename* Ugh. Just disable the button and explain why with a tooltip. Such popups are awkward at best, and unnecessary (according to me) for this situation... I see no need to explicitly support / suggest overwriting a de...
by eleazar
Tue Jan 21, 2014 7:41 pm
Forum: Programming
Topic: no accidental duplicate ship designs
Replies: 26
Views: 2707

Re: no accidental duplicate ship designs

But then I thought, what if the player does care, & wants to rename the design? (I know I sometimes do just that, edit a design, confirm the new design w/o changing name, slap forehead, change name & recommit, then go delete the prematurely committed one. The same reasoning could be applied...
by eleazar
Tue Jan 21, 2014 3:07 pm
Forum: Off-Topic
Topic: Downloadable Pedia
Replies: 3
Views: 9205

Re: Downloadable Pedia

All the game's text in in the string tables. Navigate into the game, and look in:
default/stringtables/ for the language of your choice.

Just note that the text can be used according to this license: Attribution-ShareAlike 3.0 Unported
by eleazar
Tue Jan 21, 2014 4:16 am
Forum: Programming
Topic: no accidental duplicate ship designs
Replies: 26
Views: 2707

Re: no accidental duplicate ship designs

Excellent idea.

But i wonder if FO should care what you name it? Is there a use case for having multiple designs that are identical in all but name?
by eleazar
Fri Jan 17, 2014 10:10 pm
Forum: Story
Topic: Question: Oorbools description
Replies: 1
Views: 2315

Re: Question: Oorbools description

I don't remember what i was trying to write. My notes don't provide any insight.

Sloppy of me to commit a sentence fragment-- just delete it.
by eleazar
Thu Jan 16, 2014 5:06 pm
Forum: Play-Testing Feedback
Topic: feedback on [6642]
Replies: 9
Views: 978

Re: feedback on [6642]

OllyG wrote:If you saw a creature travelling faster than light you wouldn't call it a snail!
Starlane travel is more like an inter-dimensional shortcut than FTL travel, that's why you can't just go anywhere.