Search found 1092 matches

by The Silent One
Tue Mar 01, 2022 8:14 pm
Forum: Play-Testing Feedback
Topic: New Policies Artwork [v4.10+ 2022-02-07]
Replies: 9
Views: 1628

Re: New Policies Artwork [v4.10+ 2022-02-07]

wobbly wrote: Tue Mar 01, 2022 5:43 am Edit: Also the picture for black markets is missing an X
https://en.wikipedia.org/wiki/Beer_meas ... #XXX_marks

The tooltip provides information about the category of a policy, if colours, shape, and selected category won't help.
by The Silent One
Sun Feb 20, 2022 11:59 am
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36546

Re: Nineteenth game on the multiplayer slow game server

TSO: Can you colonise the inferno and then share the colony? It saves one turn of population growth... 15 expected before I can further colonise from it. thanks Tell me the same for the human colony.. do you want me to share (currently done) or send it somewhere, colonise, then share? Colonising fo...
by The Silent One
Fri Feb 18, 2022 10:12 am
Forum: Graphics
Topic: Policy icons concept
Replies: 34
Views: 7464

Re: Policy icons concept

Fixed here: https://github.com/freeorion/freeorion/pull/3710/files
Thanks again for reporting.
by The Silent One
Thu Feb 17, 2022 9:04 pm
Forum: General Discussion
Topic: Definitions of Abreviations
Replies: 4
Views: 2189

Re: Definitions of Abreviations

Oberlus wrote: Thu Feb 17, 2022 8:36 pmTSO is The Silent One, the comander of the Experimentors, a fearsome opponent if you have to match wits with him.
You mean before influence and policies :lol:
by The Silent One
Thu Feb 17, 2022 8:39 pm
Forum: Graphics
Topic: Policy icons concept
Replies: 34
Views: 7464

Re: Policy icons concept

As I've shown in yesterdays meeting, there is an issue with the differently size icons: Whenever a category is (de)-selected, the icons are replaced by the big ones, although there positions are calculated based on the previously selected size. So to reproduce: Open Governance dialogue Select small...
by The Silent One
Wed Feb 16, 2022 1:18 pm
Forum: Play-Testing Feedback
Topic: Tooltip for unlockable items in the tech tree.
Replies: 2
Views: 1240

Re: Tooltip for unlockable items in the tech tree.

+1, please create a feature request on Github.
by The Silent One
Tue Feb 15, 2022 9:11 pm
Forum: Play-Testing Feedback
Topic: Untangling the research tree
Replies: 10
Views: 1594

Re: Untangling the research tree

stpa wrote: Tue Feb 15, 2022 8:10 pmbeer types
Sold (to Oberlus as well for sure)! But sincerely, not certain if it is worth the trouble, although I definitely share ThinkSome's wish for a clearer tech tree layout.
by The Silent One
Tue Feb 15, 2022 9:08 pm
Forum: Play-Testing Feedback
Topic: Split bombardment into its own research category
Replies: 12
Views: 1447

Re: Split bombardment into its own research category

ThinkSome wrote: Tue Feb 15, 2022 9:00 pmIs there a minimum number of techs to warrant their own category?
No, but seven techs seems too low a number to warrant a new category, and, bombs being weapons, they fit well where they are.
by The Silent One
Tue Feb 15, 2022 7:37 pm
Forum: Play-Testing Feedback
Topic: Split bombardment into its own research category
Replies: 12
Views: 1447

Re: Split bombardment into its own research category

A own category, for just 7 techs, that fit well under ship weapons where they are now? Can't say I agree. :|
by The Silent One
Tue Feb 15, 2022 7:34 pm
Forum: Play-Testing Feedback
Topic: Untangling the research tree
Replies: 10
Views: 1594

Re: Untangling the research tree

Oberlus wrote: Tue Feb 15, 2022 3:09 pm You've got my green light.
B... but... tech tree redesign? :lol:
by The Silent One
Tue Feb 15, 2022 2:04 pm
Forum: Play-Testing Feedback
Topic: Split bombardment into its own research category
Replies: 12
Views: 1447

Re: Split bombardment into its own research category

Rather than hiding, bombardment needs fixing and balancing. There is some discussion on github about it.
by The Silent One
Sat Feb 12, 2022 10:40 am
Forum: Play-Testing Feedback
Topic: New Policies Artwork [v4.10+ 2022-02-07]
Replies: 9
Views: 1628

Re: New Policies Artwork [v4.10+ 2022-02-07]

I hear you; what I could do with a reasonable amount of work is to provide an alternative background image that provides increased contrast. We could maybe have a setting for "optimized readability" or similar that would enable the alternative background images for the policies (and maybe ...
by The Silent One
Wed Feb 09, 2022 7:29 pm
Forum: Graphics
Topic: Policy icons concept
Replies: 34
Views: 7464

Re: Policy icons concept

wobbly wrote: Wed Feb 09, 2022 5:45 pmThe buttons are a little less then obvious but otherwise works.
Always open for suggestions how to make them more obvious.
by The Silent One
Wed Feb 09, 2022 5:39 pm
Forum: Graphics
Topic: Policy icons concept
Replies: 34
Views: 7464

Re: Policy icons concept

wobbly wrote: Wed Feb 09, 2022 5:32 pm These look great. Unfortunately they're way too large in game. I have to expand the policy window till it takes up most of the screen space and I still can't easily see what the available policies are.
Did you compile from master? There are buttons to adjust the size of the policy cards.