Search found 99 matches

by Uriuk
Thu Jan 02, 2020 7:22 pm
Forum: General Discussion
Topic: Thoughtful development, Turn 1
Replies: 48
Views: 11038

Additional colonizer vs 2 additional scouts

it's not likely something will be discovered by the scouts immediately. But the species which start to the stars for the first time don't know this! That's why it sounds more logical to start building a second colonizer than a troop ship. We can try to create an approximate model of the galaxy to c...
by Uriuk
Thu Jan 02, 2020 9:43 am
Forum: General Discussion
Topic: Thoughtful development, Turn 1
Replies: 48
Views: 11038

Re: Thoughtful development, Turn 1

the preposition "to" in phrase "increases the Detection Range of all planets to 75".
Because of this I summed it with "Bad Detection Range: -20 malus" of this species.
by Uriuk
Thu Jan 02, 2020 6:32 am
Forum: General Discussion
Topic: Thoughtful development, Turn 1
Replies: 48
Views: 11038

Goal #11 Active Radar

Do not build troop ships on spec. The only time I do that is if I have nothing else useful to build and I don't want to stockpile the points. That's exactly the current situation. I don't know what to build, and the Goal "Build stockpile" (#7) looks worse than any others, because "Th...
by Uriuk
Wed Jan 01, 2020 10:57 pm
Forum: General Discussion
Topic: Thoughtful development, Turn 1
Replies: 48
Views: 11038

Re: Thoughtful development, Turn 1

The first few turns of exploration All we know about the galaxy by now is that 100% of known planets are desert planets. 100% of known stars have 1 planet suitable for colonization. We know nothing about existence of space monsters (never saw one). And the probability to lose colonizer ship is (9-1...
by Uriuk
Wed Jan 01, 2020 7:41 pm
Forum: General Discussion
Topic: Thoughtful development, Turn 1
Replies: 48
Views: 11038

goal #1: Automated History Analyser

will cost 24 credits, and 2 turns for research and 400 credits, and 10 turns (at current productivity of the planet) for production The Automated History Analyser ... Increases target Research by 5. 5 RP is 15 Credits, and the whole project will pay off in 2 + 10 + 424/15 = 40.266 Turns Even If I wi...
by Uriuk
Wed Jan 01, 2020 7:30 pm
Forum: General Discussion
Topic: Thoughtful development, Turn 1
Replies: 48
Views: 11038

Why not Algorithmic Elegance as a top priority?

The key assumptions of generally accepted accounting principles ( GAAP , see also IFRS ) are broken down into four subsets, namely business entity, going concern, monetary unit, and time period. ... The “monetary unit” assumption is that all the amounts listed use one stable currency , and that any...
by Uriuk
Wed Jan 01, 2020 3:39 pm
Forum: General Discussion
Topic: Thoughtful development, Turn 1
Replies: 48
Views: 11038

Re: Thoughtful development, Turn 1

Now it is necessary to discover possible goals, make alternative plans of actions to achieve these goals, and make the decision for the first plan. Possible goal #1: Automated History Analyser Research: 8 RP / 2 Turns Production: 100 PP / 5 Turns One of the first goals which are usually recommended ...
by Uriuk
Wed Jan 01, 2020 12:21 pm
Forum: General Discussion
Topic: Thoughtful development, Turn 1
Replies: 48
Views: 11038

Re: Thoughtful development, Turn 1

I think that all turns in on thread will be unreadable. That's why I still want one thread per turn. May be one per 10 turns as a compromise?

The galaxy settings are following:
Galaxy_settings.png
Galaxy_settings.png (204.96 KiB) Viewed 7078 times
Home World:
HomeWorld.png
HomeWorld.png (343.28 KiB) Viewed 7077 times
by Uriuk
Wed Jan 01, 2020 9:56 am
Forum: General Discussion
Topic: Thoughtful development, Turn 1
Replies: 48
Views: 11038

Thoughtful development, Turn 1

Next topic: https://www.freeorion.org/forum/viewtopic.php?f=2&t=11483 I want to play game overtly, to discuss possible moves, plans and techniques. Each turn I will create a separate thread on the forum (with corresponding title). I want some "robotic" race because I want to play like ...