Search found 99 matches
- Sun Feb 16, 2020 12:20 am
- Forum: General Discussion
- Topic: Thoughtful development, Turns 2..13
- Replies: 98
- Views: 16197
Re: Thoughtful development, Turns 2..7
What prevents me from making move 8: 1) military advisers wants to estimate bombardments of organic species. That looks very costly solution for the problem on encountered race. But if it is costly for undefended planet, why it will be applicable to similar defended planet? And it is fantastic that ...
- Sun Feb 16, 2020 12:05 am
- Forum: Other Game Design
- Topic: Leaders
- Replies: 14
- Views: 5776
Re: Leaders
Will your agents divide into dark and light sides of Force?
- Sat Feb 15, 2020 3:02 pm
- Forum: General Discussion
- Topic: Thoughtful development, Turns 2..13
- Replies: 98
- Views: 16197
Re: Thoughtful development, Turns 2..7
- You don't understand reasons of current implementation (yet judge it as incorrect). If implementation doesn't correspond to the specification, then this is wrong implementation. Despite of the fact how easier it was to implement it, and what it is less complex. he could just ignore your existence...
- Sat Feb 15, 2020 2:21 pm
- Forum: General Discussion
- Topic: Thoughtful development, Turns 2..13
- Replies: 98
- Views: 16197
Re: Thoughtful development, Turns 2..7
I already gave the explanation You gave answer for different question. read it again please. That was impolite. I read it twice before posting my previous message (and reread twice at your request). Your mental model is flawed/does not fit the way the game works. I do understand your model. I have ...
- Sat Feb 15, 2020 10:35 am
- Forum: General Discussion
- Topic: Thoughtful development, Turns 2..13
- Replies: 98
- Views: 16197
Re: Thoughtful development, Turns 2..7
So, you just confirmed my observation, that Industry Target is calculated 1 turn later than population growth. Now, please try to explain, why this should be calculated this way from the logical point of view. Why not to calculate delta properly on the Turn 3 ? Basically you just saying - it is prog...
- Sat Feb 15, 2020 5:13 am
- Forum: Other Game Design
- Topic: Leaders
- Replies: 14
- Views: 5776
Re: Leaders
looks similar to "Planetary Focus", but with more micromanagement
- Sat Feb 15, 2020 4:22 am
- Forum: General Discussion
- Topic: Thoughtful development, Turns 2..13
- Replies: 98
- Views: 16197
Re: Thoughtful development, Turns 2..7
but look at Population Meter - Cur is 20.73, Init is 20.4
- Sat Feb 15, 2020 2:47 am
- Forum: General Discussion
- Topic: Thoughtful development, Turns 2..13
- Replies: 98
- Views: 16197
Re: Thoughtful development, Turns 2..7
+0.1 PPs per population I recovered all other history (like Manual History Analyzer :) ): Researched Techs: Subterranean Habitation : Turn 5 The Physical Brain : Turn 2 Planetary Ecology : Turn 2 Deception : Before First Turn Planet Stealth Modifier : Before First Turn Optical Scanner : Before Firs...
- Fri Feb 14, 2020 10:30 am
- Forum: General Discussion
- Topic: Thoughtful development, Turns 2..13
- Replies: 98
- Views: 16197
Re: Thoughtful development, Turns 2..7
make sure to know the equations for each thing first That is what I am asking for. https://www.freeorion.org/forum/viewtopic.php?f=15&t=9765&p=80744&hilit=population+formula#p80749 says The base calculation for population increase is PopChange = Current * (Target + 1 - Current)/100 And ...
- Fri Feb 14, 2020 9:51 am
- Forum: General Discussion
- Topic: Thoughtful development, Turns 2..13
- Replies: 98
- Views: 16197
Re: Turn 7
Which growth? Population? Production/Research output? These three (there are other meters like "trade", which are unimportant now) Each planet can increase or decreae it's output by a maximum of +/-1 without this tech No! It's not +1/-1 change! I used your approach with saves and reloads ...
- Fri Feb 14, 2020 8:13 am
- Forum: General Discussion
- Topic: Thoughtful development, Turns 2..13
- Replies: 98
- Views: 16197
Re: Turn 7
In order to calculate and compare different plans, I need to know how growth is calculated, to make projections of population, production and research for next several turns. This is necessary to calculate total production and scientific output of different plans. And I was unable to find explanatio...
- Thu Feb 13, 2020 9:50 am
- Forum: General Discussion
- Topic: Thoughtful development, Turns 2..13
- Replies: 98
- Views: 16197
Turn 7
At the turn 7 the ruled civilization meets an another life in the galaxy. Fortunately that encountered specie don't achieve high level of concision, and don't have space program. Several types of situation development is possible. 1) Focus on space exploration to establish second colony first 2) The...
- Wed Feb 12, 2020 11:44 am
- Forum: General Discussion
- Topic: Thoughtful development, Turns 2..13
- Replies: 98
- Views: 16197
Re: Thoughtful development, Turns 2..7
1 turn every two weeks This is factual error. You made an assumption, that this is my first game. But that's wrong assumption. Your next assumption might be that I lie about the first. But this will be incorrect too (incorrect in 2 ways: 1) wrong and 2) impolite). Wrong facts and wrong assumptions ...
- Wed Feb 12, 2020 11:29 am
- Forum: General Discussion
- Topic: Thoughtful development, Turns 2..13
- Replies: 98
- Views: 16197
Turn 7
I temporary lost interest to this game, too many other interesting things.
- Wed Feb 05, 2020 1:41 am
- Forum: General Discussion
- Topic: Thoughtful development, Turns 2..13
- Replies: 98
- Views: 16197
Turn 6
Subterrain Habitation was researched,
and I added Robotic Production into queue.
and I added Robotic Production into queue.